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Searched refs:GL_FALSE (Results 1 – 25 of 434) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dapi_validate.c109 return GL_FALSE; in check_valid_to_render()
118 return GL_FALSE; in check_valid_to_render()
127 return GL_FALSE; in check_valid_to_render()
198 return GL_FALSE; in check_index_bounds()
244 return GL_FALSE; in _mesa_valid_prim_mode()
284 return GL_FALSE; in _mesa_valid_prim_mode()
322 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); in _mesa_validate_DrawElements()
328 return GL_FALSE; in _mesa_validate_DrawElements()
332 return GL_FALSE; in _mesa_validate_DrawElements()
336 return GL_FALSE; in _mesa_validate_DrawElements()
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Dpixelstore.c53 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; in _mesa_PixelStorei()
61 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; in _mesa_PixelStorei()
154 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; in _mesa_PixelStorei()
164 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; in _mesa_PixelStorei()
270 ctx->Pack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore()
271 ctx->Pack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore()
272 ctx->Pack.Invert = GL_FALSE; in _mesa_init_pixelstore()
283 ctx->Unpack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore()
284 ctx->Unpack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore()
285 ctx->Unpack.Invert = GL_FALSE; in _mesa_init_pixelstore()
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Dvarray.c200 GLboolean bgra_error = GL_FALSE; in update_array()
289 size, type, stride, GL_FALSE, GL_FALSE, ptr); in _mesa_VertexPointer()
307 3, type, stride, GL_TRUE, GL_FALSE, ptr); in _mesa_NormalPointer()
328 size, type, stride, GL_TRUE, GL_FALSE, ptr); in _mesa_ColorPointer()
341 1, type, stride, GL_FALSE, GL_FALSE, ptr); in _mesa_FogCoordPointerEXT()
355 1, type, stride, GL_FALSE, GL_FALSE, ptr); in _mesa_IndexPointer()
374 size, type, stride, GL_TRUE, GL_FALSE, ptr); in _mesa_SecondaryColorPointerEXT()
395 size, type, stride, GL_FALSE, GL_FALSE, in _mesa_TexCoordPointer()
411 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr); in _mesa_EdgeFlagPointer()
430 1, type, stride, GL_FALSE, GL_FALSE, ptr); in _mesa_PointSizePointer()
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Dglformats.c60 return GL_FALSE; in _mesa_type_is_packed()
381 return GL_FALSE; in _mesa_is_enum_format_integer()
401 return GL_FALSE; in _mesa_is_type_integer()
442 return GL_FALSE; in _mesa_is_type_unsigned()
668 return GL_FALSE; in _mesa_is_color_format()
687 return GL_FALSE; in _mesa_is_depth_format()
702 return GL_FALSE; in _mesa_is_stencil_format()
717 return GL_FALSE; in _mesa_is_ycbcr_format()
734 return GL_FALSE; in _mesa_is_depthstencil_format()
761 return GL_FALSE; in _mesa_is_depth_or_stencil_format()
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Dformats.c2565 return GL_FALSE; in _mesa_format_matches_format_and_type()
2588 return GL_FALSE; in _mesa_format_matches_format_and_type()
2612 return GL_FALSE; in _mesa_format_matches_format_and_type()
2625 return GL_FALSE; in _mesa_format_matches_format_and_type()
2638 return GL_FALSE; in _mesa_format_matches_format_and_type()
2642 return GL_FALSE; in _mesa_format_matches_format_and_type()
2646 return GL_FALSE; in _mesa_format_matches_format_and_type()
2662 return GL_FALSE; in _mesa_format_matches_format_and_type()
2669 return GL_FALSE; in _mesa_format_matches_format_and_type()
2680 return GL_FALSE; in _mesa_format_matches_format_and_type()
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Dtexparam.c260 return GL_FALSE; in set_tex_parameteri()
281 return GL_FALSE; in set_tex_parameteri()
285 return GL_FALSE; in set_tex_parameteri()
295 return GL_FALSE; in set_tex_parameteri()
299 return GL_FALSE; in set_tex_parameteri()
305 return GL_FALSE; in set_tex_parameteri()
309 return GL_FALSE; in set_tex_parameteri()
315 return GL_FALSE; in set_tex_parameteri()
319 return GL_FALSE; in set_tex_parameteri()
325 return GL_FALSE; in set_tex_parameteri()
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Dcontext.c269 return GL_FALSE; in _mesa_initialize_visual()
272 return GL_FALSE; in _mesa_initialize_visual()
614 ctx->Const.CheckArrayBounds = GL_FALSE; in _mesa_init_constants()
678 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE; in _mesa_init_constants()
803 return GL_FALSE; in init_attrib_groups()
953 return GL_FALSE; in _mesa_initialize_context()
960 return GL_FALSE; in _mesa_initialize_context()
985 return GL_FALSE; in _mesa_initialize_context()
1015 return GL_FALSE; in _mesa_initialize_context()
1337 return GL_FALSE; in check_compatible()
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Dmultisample.c57 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; in _mesa_init_multisample()
58 ctx->Multisample.SampleAlphaToOne = GL_FALSE; in _mesa_init_multisample()
59 ctx->Multisample.SampleCoverage = GL_FALSE; in _mesa_init_multisample()
61 ctx->Multisample.SampleCoverageInvert = GL_FALSE; in _mesa_init_multisample()
Dblend.c74 return GL_FALSE; in legal_src_factor()
115 return GL_FALSE; in legal_dst_factor()
134 return GL_FALSE; in validate_blend_factors()
141 return GL_FALSE; in validate_blend_factors()
148 return GL_FALSE; in validate_blend_factors()
155 return GL_FALSE; in validate_blend_factors()
228 changed = GL_FALSE; in _mesa_BlendFuncSeparateEXT()
250 ctx->Color._BlendFuncPerBuffer = GL_FALSE; in _mesa_BlendFuncSeparateEXT()
337 return GL_FALSE; in legal_blend_equation()
363 changed = GL_FALSE; in _mesa_BlendEquation()
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/external/deqp/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean()
150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean()
172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
424 glDepthMask(GL_FALSE); in test()
454 glSampleCoverage(1.0f, GL_FALSE); in test()
500 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test()
501 { GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE }, in test()
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Des2fShaderStateQueryTests.cpp528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
781 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test()
782 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
783 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test()
1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1092 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test()
1095 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
1325 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test()
1326 …{ "float", "[2]", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test()
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/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean()
141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean()
163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
464 glDepthMask(GL_FALSE); in test()
494 glSampleCoverage(1.0f, GL_FALSE); in test()
544 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test()
545 { GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE }, in test()
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Des3fShaderStateQueryTests.cpp694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test()
944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test()
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1382 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test()
1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
1623 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test()
1624 { "float[2]", "", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test()
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Des3fNegativeShaderApiTests.cpp1480 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init()
1482 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init()
1484 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
1487 glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in init()
1489 glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in init()
1491 glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in init()
1493 glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in init()
1495 glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in init()
1497 glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in init()
1520 glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_screen.c162 return GL_FALSE; /* not implemented */ in nouveau_create_buffer()
173 return GL_FALSE; in nouveau_create_buffer()
201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE, in nouveau_create_buffer()
203 GL_FALSE, GL_FALSE); in nouveau_create_buffer()
Dnouveau_context.c73 return GL_FALSE; in nouveau_context_create()
76 return GL_FALSE; in nouveau_context_create()
82 return GL_FALSE; in nouveau_context_create()
92 return GL_FALSE; in nouveau_context_create()
103 return GL_FALSE; in nouveau_context_create()
110 return GL_FALSE; in nouveau_context_create()
146 _mesa_allow_light_in_model(ctx, GL_FALSE); in nouveau_context_init()
157 return GL_FALSE; in nouveau_context_init()
164 return GL_FALSE; in nouveau_context_init()
172 return GL_FALSE; in nouveau_context_init()
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/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_primitive_restart.c139 return GL_FALSE; in brw_handle_primitive_restart()
147 return GL_FALSE; in brw_handle_primitive_restart()
154 return GL_FALSE; in brw_handle_primitive_restart()
161 return GL_FALSE; in brw_handle_primitive_restart()
173 brw_draw_prims(ctx, prim, nr_prims, ib, GL_FALSE, -1, -1, NULL); in brw_handle_primitive_restart()
/external/deqp/modules/gles3/performance/
Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/deqp/modules/gles2/performance/
Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
505 gl.depthMask(GL_FALSE); in init()
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
460 gl.depthMask(GL_FALSE); in init()
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_pixel_read.c105 return GL_FALSE; in do_blit_readpixels()
110 return GL_FALSE; in do_blit_readpixels()
114 return GL_FALSE; in do_blit_readpixels()
118 return GL_FALSE; in do_blit_readpixels()
135 return GL_FALSE; in do_blit_readpixels()
194 return GL_FALSE; in do_blit_readpixels()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_pixel_read.c105 return GL_FALSE; in do_blit_readpixels()
110 return GL_FALSE; in do_blit_readpixels()
114 return GL_FALSE; in do_blit_readpixels()
118 return GL_FALSE; in do_blit_readpixels()
135 return GL_FALSE; in do_blit_readpixels()
194 return GL_FALSE; in do_blit_readpixels()
/external/mesa3d/src/mesa/swrast/
Ds_copypix.c58 return GL_FALSE; in regions_overlap()
61 return GL_FALSE; in regions_overlap()
64 return GL_FALSE; in regions_overlap()
74 return GL_FALSE; in regions_overlap()
78 return GL_FALSE; in regions_overlap()
82 return GL_FALSE; in regions_overlap()
86 return GL_FALSE; in regions_overlap()
119 overlapping = GL_FALSE; in copy_rgba_pixels()
270 overlapping = GL_FALSE; in copy_depth_pixels()
367 overlapping = GL_FALSE; in copy_stencil_pixels()
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