Searched refs:GL_MAX_LIGHTS (Results 1 – 6 of 6) sorted by relevance
313 #define GL_MAX_LIGHTS 0x0D31 macro
237 #define GL_MAX_LIGHTS 0x0D31 macro
115 maxLights = glGetInteger(GL_MAX_LIGHTS); in initialize()
549 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
507 #define GL_MAX_LIGHTS 0x0D31 macro
531 #define GL_MAX_LIGHTS 0x0D31 macro