Searched refs:GL_MAX_TEXTURE_UNITS (Results 1 – 7 of 7) sorted by relevance
126 public static final int GL_MAX_TEXTURE_UNITS = 0x84E2; field
244 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); in __glXInitVertexArrayState()
653 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
1783 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
237 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
1288 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro