Searched refs:GL_MODELVIEW (Results 1 – 20 of 20) sorted by relevance
47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); in pushProjectionMode2D()53 popMatrix(GL_MODELVIEW); in popProjectionMode2D()61 pushMatrix(GL_MODELVIEW); in drawVector()74 popMatrix(GL_MODELVIEW); in drawVector()82 pushMatrix(GL_MODELVIEW); in drawVectorBox()95 popMatrix(GL_MODELVIEW); in drawVectorBox()
102 gpu.pushMatrix(GL_MODELVIEW); in draw()103 gpu.multMatrix(t.matrix(),GL_MODELVIEW); in draw()105 gpu.popMatrix(GL_MODELVIEW); in draw()
242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW); in activateGL()
81 gl.glMatrixMode(GL10.GL_MODELVIEW); in beginDrawing()157 gl.glMatrixMode(GL10.GL_MODELVIEW); in endDrawing()
438 if (context.matrixMode != GL_MODELVIEW) { in setModelView()439 glMatrixMode(GL_MODELVIEW); in setModelView()440 context.matrixMode = GL_MODELVIEW; in setModelView()514 if (context.matrixMode != GL_MODELVIEW) { in setLighting()515 glMatrixMode(GL_MODELVIEW); in setLighting()516 context.matrixMode = GL_MODELVIEW; in setLighting()
51 glMatrixMode(GL_MODELVIEW); in ResizeViewport()
117 {GL_MODELVIEW, GL_MODELVIEW_MATRIX}, in _es_QueryMatrixxOES()
157 case GL_MODELVIEW: in _mesa_MatrixMode()774 ctx->Transform.MatrixMode = GL_MODELVIEW; in _mesa_init_transform()
457 glMatrixMode( GL_MODELVIEW );
764 case GL_MODELVIEW: in _mesa_TrackMatrixNV()
611 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()625 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()748 glMatrixMode(GL_MODELVIEW); in prepareFrame()
89 #define GL_MODELVIEW 0x1700 macro
351 #define GL_MODELVIEW 0x1700 macro
1120 if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { in _mesa_load_tracked_matrices()
721 _mesa_MatrixMode(GL_MODELVIEW); in _mesa_meta_begin()1054 _mesa_MatrixMode(GL_MODELVIEW); in _mesa_meta_end()
1437 glMatrixMode(GL_MODELVIEW); in render()
244 #define GL_MODELVIEW 0x1700 macro
4015 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1198 #define GL_MODELVIEW0_EXT GL_MODELVIEW
637 #define GL_MODELVIEW 0x1700 macro