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Searched refs:GL_NORMAL_ARRAY (Results 1 – 15 of 15) sorted by relevance

/external/eigen/demos/opengl/
Dicosphere.cpp111 glEnableClientState(GL_NORMAL_ARRAY); in draw()
114 glDisableClientState(GL_NORMAL_ARRAY); in draw()
Dquaternion_demo.cpp261 glEnableClientState(GL_NORMAL_ARRAY); in drawScene()
264 glDisableClientState(GL_NORMAL_ARRAY); in drawScene()
/external/mesa3d/src/glx/
Dsingle2.c166 case GL_NORMAL_ARRAY: in get_client_data()
189 retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data); in get_client_data()
208 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data); in get_client_data()
808 case GL_NORMAL_ARRAY: in __indirect_glIsEnabled()
Drender2.c338 case GL_NORMAL_ARRAY: in __indirect_glEnable()
367 case GL_NORMAL_ARRAY: in __indirect_glDisable()
Dvertarr.c204 __indirect_glEnableClientState(GL_NORMAL_ARRAY); in __indirect_glInterleavedArrays()
Dindirect_vertex_array.c213 arrays->arrays[0].key = GL_NORMAL_ARRAY; in __glXInitVertexArrayState()
1199 a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0); in __indirect_glNormalPointer()
1945 case GL_NORMAL_ARRAY: in __glXPopArrayState()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c296 glEnableClientState(GL_NORMAL_ARRAY); in drawGLObject()
299 glDisableClientState(GL_NORMAL_ARRAY); in drawGLObject()
618 glDisableClientState(GL_NORMAL_ARRAY); in drawFadeQuad()
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/EmptyGL/GL/
Degl_defs.h49 #define GL_NORMAL_ARRAY 0x8075 macro
/external/mesa3d/src/mesa/main/
Denable.c66 case GL_NORMAL_ARRAY: in client_state()
734 case GL_NORMAL_ARRAY: in _mesa_set_enable()
1460 case GL_NORMAL_ARRAY: in _mesa_IsEnabled()
Dvarray.c1013 _mesa_EnableClientState( GL_NORMAL_ARRAY ); in _mesa_InterleavedArrays()
1017 _mesa_DisableClientState( GL_NORMAL_ARRAY ); in _mesa_InterleavedArrays()
Dget.c627 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
/external/mesa3d/include/GLES/
Dgl.h156 #define GL_NORMAL_ARRAY 0x8075 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java852 return GL_NORMAL_ARRAY; in convertArrayType()
/external/mesa3d/include/GL/
Dgl.h202 #define GL_NORMAL_ARRAY 0x8075 macro
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h780 #define GL_NORMAL_ARRAY 0x8075 macro