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Searched refs:GL_R32UI (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fTextureBufferTests.cpp377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
457 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
538 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
Des31fFboTestCase.cpp183 case GL_R32UI: in isRequiredFormat()
306 case GL_R32UI: in getMinimumSampleCount()
Des31fStencilTexturingTests.cpp547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
Des31fBasicComputeShaderTests.cpp1032 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate()
1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate()
1159 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate()
1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
1286 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate()
1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1380 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]); in iterate()
1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fTextureFormatTests.cpp481 { "r32ui", GL_R32UI, }, in init()
540 { "r32ui", GL_R32UI, }, in init()
Des31fFboColorbufferTests.cpp301 GL_R32UI, in init()
Des31fInternalFormatQueryTests.cpp395 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp302 internalFormat == GL_R32UI || in isColorRenderableFormat()
327 internalFormat == GL_R32UI || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fSynchronizationTests.cpp2631 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize, m_workSize); in init()
2712 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
2734 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
2859 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in readWorkImage()
Des31fFboTestUtil.cpp526 case GL_R32UI: return "r32ui"; in getFormatName()
Des31fTextureSpecificationTests.cpp820 { "r32ui", GL_R32UI, }, in init()
/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp97 { "r32ui", GL_R32UI, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
239 { GL_R32UI, 32, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp178 case GL_R32UI: in isRequiredFormat()
299 case GL_R32UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp200 { "r32ui", GL_R32UI, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fShaderPrecisionTests.cpp277 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
724 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
Des3fFragmentOutputTests.cpp1033 GL_R32UI, in createRandomCase()
1138 GL_R32UI, in init()
Des3fFboStateQueryTests.cpp520 { GL_R32UI, GL_UNSIGNED_INT }, in test()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; in getInternalFormat()
529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
590 case GL_R32UI: in isGLInternalColorFormatFilterable()
1098 case GL_R32UI: in getRenderableBitsES3()
DgluStrUtil.inl869 case GL_R32UI: return "GL_R32UI";
1719 case GL_R32UI: return "GL_R32UI";
/external/mesa3d/src/mesa/main/
Dglformats.c333 case GL_R32UI: in _mesa_is_enum_format_integer()
591 case GL_R32UI: in _mesa_is_color_format()
Dtexformat.c871 case GL_R32UI: in _mesa_choose_tex_format()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL30.java232 public final int GL_R32UI = 0x8236; field
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1302 { GL_R32UI, 0},

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