Searched refs:GL_RGB32I (Results 1 – 18 of 18) sorted by relevance
/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 75 { "rgb32i", GL_RGB32I, }, in init()
|
/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 175 case FMT_CASE(RGB, SIGNED_INT32): return GL_RGB32I; in getInternalFormat() 499 case GL_RGB32I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 601 case GL_RGB32I: in isGLInternalColorFormatFilterable()
|
D | gluStrUtil.inl | 843 case GL_RGB32I: return "GL_RGB32I"; 1693 case GL_RGB32I: return "GL_RGB32I";
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
|
D | es3fFboTestUtil.cpp | 956 case GL_RGB32I: return "rgb32i"; in getFormatName()
|
D | es3fTextureUnitTests.cpp | 106 GL_RGB32I,
|
D | es3fTextureFormatTests.cpp | 1342 { "rgb32i", GL_RGB32I, }, in init()
|
D | es3fTextureSpecificationTests.cpp | 3423 { "rgb32i", GL_RGB32I, }, in init()
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL30.java | 145 public final int GL_RGB32I = 0x8D83; field
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 459 { "rgb32i", GL_RGB32I, }, in init()
|
D | es31fFboTestUtil.cpp | 504 case GL_RGB32I: return "rgb32i"; in getFormatName()
|
D | es31fTextureLevelStateQueryTests.cpp | 338 internalFormat == GL_RGB32I || in isTextureBufferFormat() 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
|
D | es31fTextureSpecificationTests.cpp | 798 { "rgb32i", GL_RGB32I, }, in init()
|
D | es31fCopyImageTests.cpp | 2252 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); in init()
|
D | es31fTextureBorderClampTests.cpp | 2357 { "rgb32i", GL_RGB32I, tcu::Sampler::MODE_LAST }, in init()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1032 #define GL_RGB32I 0x8D83 macro
|
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 2093 #define GL_RGB32I 0x8D83 macro
|
/external/mesa3d/include/GL/ |
D | glext.h | 545 #define GL_RGB32I 0x8D83 macro
|