Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 – 6 of 6) sorted by relevance
/external/skia/bench/ |
D | GLBench.cpp | 87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER); in CreateProgram()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) { in finalize()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 427 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
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D | GrGLGpu.cpp | 359 GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); in createPLSSetupProgram() 3469 GR_GL_FRAGMENT_SHADER, &str, &length, 1, in createCopyPrograms() 3564 GR_GL_FRAGMENT_SHADER, &str, &length, 1, in createWireRectProgram()
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D | GrGLCaps.cpp | 1091 return GR_GL_FRAGMENT_SHADER; in shader_type_to_gl_shader()
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 473 GR_GL_FRAGMENT_SHADER == type); in debugGLCreateShader()
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