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Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 – 6 of 6) sorted by relevance

/external/skia/bench/
DGLBench.cpp87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER); in CreateProgram()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) { in finalize()
/external/skia/src/gpu/gl/
DGrGLDefines.h427 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
DGrGLGpu.cpp359 GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); in createPLSSetupProgram()
3469 GR_GL_FRAGMENT_SHADER, &str, &length, 1, in createCopyPrograms()
3564 GR_GL_FRAGMENT_SHADER, &str, &length, 1, in createWireRectProgram()
DGrGLCaps.cpp1091 return GR_GL_FRAGMENT_SHADER; in shader_type_to_gl_shader()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp473 GR_GL_FRAGMENT_SHADER == type); in debugGLCreateShader()