Searched refs:GR_GL_LINK_STATUS (Results 1 – 4 of 4) sorted by relevance
98 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success)); in CreateProgram()
207 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus()
439 #define GR_GL_LINK_STATUS 0x8B82 macro
568 case GR_GL_LINK_STATUS: // fallthru in noOpGLGetShaderOrProgramiv()