Searched refs:GR_GL_NEAREST (Results 1 – 6 of 6) sorted by relevance
/external/skia/tests/ |
D | TextureStorageAllocator.cpp | 32 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in allocateTextureStorage() 33 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in allocateTextureStorage()
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/external/skia/bench/ |
D | GLBench.cpp | 115 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in SetupFramebuffer() 116 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in SetupFramebuffer()
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/external/skia/src/gpu/gl/ |
D | SkGLContext.cpp | 176 GR_GL_NEAREST)); in createTextureRectangle() 178 GR_GL_NEAREST)); in createTextureRectangle()
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D | GrGLGpu.cpp | 1345 initialTexParams.fMinFilter = GR_GL_NEAREST; in onCreateCompressedTexture() 1346 initialTexParams.fMagFilter = GR_GL_NEAREST; in onCreateCompressedTexture() 1416 GR_GL_NEAREST)); in getCompatibleStencilIndex() 1419 GR_GL_NEAREST)); in getCompatibleStencilIndex() 1523 initialTexParams->fMinFilter = GR_GL_NEAREST; in createTextureImpl() 1524 initialTexParams->fMagFilter = GR_GL_NEAREST; in createTextureImpl() 2743 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget() 3022 GR_GL_NEAREST, in bindTexture() 3027 GR_GL_NEAREST, in bindTexture() 3836 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurfaceAsBlitFramebuffer() [all …]
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D | GrGLDefines.h | 487 #define GR_GL_NEAREST 0x2600 macro
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/external/skia/gm/ |
D | rectangletexture.cpp | 93 GR_GL_NEAREST)); in createRectangleTextureImg() 95 GR_GL_NEAREST)); in createRectangleTextureImg()
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