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Searched refs:GR_GL_NEAREST (Results 1 – 6 of 6) sorted by relevance

/external/skia/tests/
DTextureStorageAllocator.cpp32 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in allocateTextureStorage()
33 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in allocateTextureStorage()
/external/skia/bench/
DGLBench.cpp115 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in SetupFramebuffer()
116 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in SetupFramebuffer()
/external/skia/src/gpu/gl/
DSkGLContext.cpp176 GR_GL_NEAREST)); in createTextureRectangle()
178 GR_GL_NEAREST)); in createTextureRectangle()
DGrGLGpu.cpp1345 initialTexParams.fMinFilter = GR_GL_NEAREST; in onCreateCompressedTexture()
1346 initialTexParams.fMagFilter = GR_GL_NEAREST; in onCreateCompressedTexture()
1416 GR_GL_NEAREST)); in getCompatibleStencilIndex()
1419 GR_GL_NEAREST)); in getCompatibleStencilIndex()
1523 initialTexParams->fMinFilter = GR_GL_NEAREST; in createTextureImpl()
1524 initialTexParams->fMagFilter = GR_GL_NEAREST; in createTextureImpl()
2743 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget()
3022 GR_GL_NEAREST, in bindTexture()
3027 GR_GL_NEAREST, in bindTexture()
3836 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurfaceAsBlitFramebuffer()
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DGrGLDefines.h487 #define GR_GL_NEAREST 0x2600 macro
/external/skia/gm/
Drectangletexture.cpp93 GR_GL_NEAREST)); in createRectangleTextureImg()
95 GR_GL_NEAREST)); in createRectangleTextureImg()