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Searched refs:GR_GL_TEXTURE_WRAP_S (Results 1 – 6 of 6) sorted by relevance

/external/skia/tests/
DTextureStorageAllocator.cpp34 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in allocateTextureStorage()
/external/skia/bench/
DGLBench.cpp117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
/external/skia/src/gpu/gl/
DSkGLContext.cpp179 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
DGrGLDefines.h504 #define GR_GL_TEXTURE_WRAP_S 0x2802 macro
DGrGLGpu.cpp1356 GR_GL_TEXTURE_WRAP_S, in onCreateCompressedTexture()
1421 GR_GL_TEXTURE_WRAP_S, in getCompatibleStencilIndex()
1557 GR_GL_TEXTURE_WRAP_S, in createTextureImpl()
3061 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); in bindTexture()
3882 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
/external/skia/gm/
Drectangletexture.cpp96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, in createRectangleTextureImg()