Searched refs:GR_GL_TEXTURE_WRAP_S (Results 1 – 6 of 6) sorted by relevance
/external/skia/tests/ |
D | TextureStorageAllocator.cpp | 34 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in allocateTextureStorage()
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/external/skia/bench/ |
D | GLBench.cpp | 117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
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/external/skia/src/gpu/gl/ |
D | SkGLContext.cpp | 179 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
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D | GrGLDefines.h | 504 #define GR_GL_TEXTURE_WRAP_S 0x2802 macro
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D | GrGLGpu.cpp | 1356 GR_GL_TEXTURE_WRAP_S, in onCreateCompressedTexture() 1421 GR_GL_TEXTURE_WRAP_S, in getCompatibleStencilIndex() 1557 GR_GL_TEXTURE_WRAP_S, in createTextureImpl() 3061 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); in bindTexture() 3882 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
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/external/skia/gm/ |
D | rectangletexture.cpp | 96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, in createRectangleTextureImg()
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