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Searched refs:G_REAL_INFINITY (Results 1 – 4 of 4) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
Dgim_math.h58 #define G_REAL_INFINITY FLT_MAX macro
123 isva = G_REAL_INFINITY;\
Dgim_box_collision.h259 m_min[0] = G_REAL_INFINITY; in invalidate()
260 m_min[1] = G_REAL_INFINITY; in invalidate()
261 m_min[2] = G_REAL_INFINITY; in invalidate()
262 m_max[0] = -G_REAL_INFINITY; in invalidate()
263 m_max[1] = -G_REAL_INFINITY; in invalidate()
264 m_max[2] = -G_REAL_INFINITY; in invalidate()
Dgim_tri_collision.h319 GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
352 GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
Dgim_linear_math.h298 if(len<G_REAL_INFINITY)\
310 if(len<G_REAL_INFINITY)\