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Searched refs:GameFlowEvent (Results 1 – 8 of 8) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelSystem.java37 private GameFlowEvent mGameFlowEvent;
44 mGameFlowEvent = new GameFlowEvent(); in LevelSystem()
71 mGameFlowEvent.post(GameFlowEvent.EVENT_RESTART_LEVEL, 0, in sendRestartEvent()
76 mGameFlowEvent.post(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0, in sendNextLevelEvent()
DNPCComponent.java89 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1; in reset()
267 if (mDialogEvent != GameFlowEvent.EVENT_INVALID) { in executeCommand()
270 mDialogEvent = GameFlowEvent.EVENT_INVALID; in executeCommand()
293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0); in executeCommand()
444 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1; in selectDialog()
448 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2; in selectDialog()
DSelectDialogComponent.java60 int event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1; in update()
64 event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2; in update()
DAndouKun.java496 onGameFlowEvent(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0); in onActivityResult()
507 case GameFlowEvent.EVENT_END_GAME: in onGameFlowEvent()
511 case GameFlowEvent.EVENT_RESTART_LEVEL: in onGameFlowEvent()
526 case GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL: in onGameFlowEvent()
618 case GameFlowEvent.EVENT_SHOW_DIARY: in onGameFlowEvent()
635 case GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1: in onGameFlowEvent()
644 case GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2: in onGameFlowEvent()
652 case GameFlowEvent.EVENT_SHOW_ANIMATION: in onGameFlowEvent()
DGameFlowEvent.java21 public class GameFlowEvent implements Runnable { class
DHudSystem.java153 mFadePendingEventType = GameFlowEvent.EVENT_INVALID; in reset()
463 if (percentComplete >= 1.0f && mFadePendingEventType != GameFlowEvent.EVENT_INVALID) { in update()
467 mFadePendingEventType = GameFlowEvent.EVENT_INVALID; in update()
DPlayerComponent.java469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); in stateDead()
495 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0); in stateWin()
DGameObjectFactory.java2984 …patrol.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.KYLE_DEATH, false);
3071 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0);
3343 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0);
3429 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0);
3574 …patrol.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.ROKUDOU_ENDING, tr…
3750 …patrol.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.KABOCHA_ENDING, tr…
4574 GameFlowEvent.EVENT_SHOW_DIARY, 0);
5429 … theSource.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.WANDA_ENDING);
5498 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0);