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Searched refs:GrGLSLTextureSampler (Results 1 – 16 of 16) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLTextureSampler.h15 class GrGLSLTextureSampler {
18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray;
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) in GrGLSLTextureSampler() function
DGrGLSLShaderBuilder.h18 class GrGLSLTextureSampler; variable
43 const GrGLSLTextureSampler&,
48 void appendTextureLookup(const GrGLSLTextureSampler&,
58 const GrGLSLTextureSampler&,
DGrGLSLShaderBuilder.cpp60 const GrGLSLTextureSampler& sampler, in appendTextureLookup()
100 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, in appendTextureLookup()
107 const GrGLSLTextureSampler& sampler, in appendTextureLookupAndModulate()
DGrGLSLProgramBuilder.cpp84 SkSTArray<4, GrGLSLTextureSampler> samplers(proc.numTextures()); in emitAndInstallPrimProc()
135 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures()); in emitAndInstallFragProc()
180 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures()); in emitAndInstallXferProc()
DGrGLSLXferProcessor.h25 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
DGrGLSLFragmentProcessor.h33 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
DGrGLSLPrimitiveProcessor.h30 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
DGrGLSLProgramBuilder.h149 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) = 0;
/external/skia/src/gpu/effects/
DGrTextureDomain.h18 class GrGLSLTextureSampler; variable
123 const GrGLSLTextureSampler& sampler,
DGrTextureDomain.cpp52 const GrGLSLTextureSampler& sampler, in sampleTexture()
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.h49 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
DGrVkProgramBuilder.cpp54 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) { in emitSamplers()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h43 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
DGrGLProgramBuilder.cpp84 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) { in emitSamplers()
/external/skia/gyp/
Dgpu.gypi403 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h',
/external/skia/src/effects/
DSkBlurMaskFilter.cpp694 const GrGLSLTextureSampler& sampler, in OutputRectBlurProfileLookup()