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Searched refs:HUD (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHudSystem.java295 render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.HUD, false); in update()
304 render.scheduleForDraw(bitmap, location, SortConstants.HUD + 1, false); in update()
327 render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.HUD, false); in update()
347 render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.HUD, false); in update()
377 …duleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.HUD, false); in update()
378 … render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.HUD + 1, false); in update()
392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false); in update()
411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false); in update()
495 render.scheduleForDraw(mXDrawable, location, SortConstants.HUD, false); in drawNumber()
504 render.scheduleForDraw(digit, location, SortConstants.HUD, false); in drawNumber()
DSortConstants.java32 public static final int HUD = 100; field in SortConstants
DDebugSystem.java78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true); in drawShape()
/external/vulkan-validation-layers/loader/
DLoaderAndLayerInterface.md748 "description" : "LunarG HUD layer",
914 "description" : "LunarG HUD layer",