Home
last modified time | relevance | path

Searched refs:IDDesc (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.h25 struct IDDesc { struct
35 const IDDesc&, argument
78 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived);
80 void init(const GrSurfaceDesc&, const IDDesc&);
91 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
DGrGLTexture.h30 struct IDDesc { struct
35 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); argument
62 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived);
64 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLStencilAttachment.h26 struct IDDesc { struct
27 IDDesc() : fRenderbufferID(0), fLifeCycle(kCached_LifeCycle) {} in IDDesc() argument
33 const IDDesc& idDesc, in GrGLStencilAttachment() argument
DGrGLRenderTarget.cpp21 const IDDesc& idDesc, in GrGLRenderTarget()
29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget()
36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
54 const IDDesc& idDesc, in CreateWrapped()
58 GrGLStencilAttachment::IDDesc sbDesc; in CreateWrapped()
DGrGLTexture.cpp16 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture()
23 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture()
29 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
DGrGLTextureRenderTarget.h30 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
31 const GrGLRenderTarget::IDDesc& rtIDDesc) in GrGLTextureRenderTarget()
DGrGLGpu.cpp553 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture()
612 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTexture()
630 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
668 GrGLTexture::IDDesc idDesc; in onWrapBackendTextureAsRenderTarget()
711 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
1160 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1287 GrGLTexture::IDDesc idDesc; in onCreateTexture()
1299 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1325 GrGLTexture::IDDesc idDesc; in onCreateCompressedTexture()
1601 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
DGrGLGpu.h364 const GrGLTextureInfo& texInfo, GrGLRenderTarget::IDDesc*);