Searched refs:IDDesc (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.h | 25 struct IDDesc { struct 35 const IDDesc&, argument 78 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); 80 void init(const GrSurfaceDesc&, const IDDesc&); 91 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
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D | GrGLTexture.h | 30 struct IDDesc { struct 35 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); argument 62 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); 64 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLStencilAttachment.h | 26 struct IDDesc { struct 27 IDDesc() : fRenderbufferID(0), fLifeCycle(kCached_LifeCycle) {} in IDDesc() argument 33 const IDDesc& idDesc, in GrGLStencilAttachment() argument
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D | GrGLRenderTarget.cpp | 21 const IDDesc& idDesc, in GrGLRenderTarget() 29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget() 36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 54 const IDDesc& idDesc, in CreateWrapped() 58 GrGLStencilAttachment::IDDesc sbDesc; in CreateWrapped()
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D | GrGLTexture.cpp | 16 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture() 23 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture() 29 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
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D | GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 31 const GrGLRenderTarget::IDDesc& rtIDDesc) in GrGLTextureRenderTarget()
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D | GrGLGpu.cpp | 553 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 612 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTexture() 630 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 668 GrGLTexture::IDDesc idDesc; in onWrapBackendTextureAsRenderTarget() 711 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget() 1160 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 1287 GrGLTexture::IDDesc idDesc; in onCreateTexture() 1299 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1325 GrGLTexture::IDDesc idDesc; in onCreateCompressedTexture() 1601 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
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D | GrGLGpu.h | 364 const GrGLTextureInfo& texInfo, GrGLRenderTarget::IDDesc*);
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