Searched refs:InputAction (Results 1 – 5 of 5) sorted by relevance
46 void InputAction::anchor() {} in anchor()48 InputAction::InputAction(const Arg &_Input, types::ID _Type) in InputAction() function in InputAction
946 if (InputAction *IA = dyn_cast<InputAction>(A)) { in PrintActions1()1481 std::unique_ptr<Action> Current(new InputAction(*InputArg, InputType)); in BuildActions()1819 if (const InputAction *IA = dyn_cast<InputAction>(A)) { in BuildJobsForAction()
132 const driver::InputAction *IA = cast<driver::InputAction>(A); in runImpl()
108 class InputAction : public Action {113 InputAction(const llvm::opt::Arg &Input, types::ID Type);
169 two special Actions. The first is InputAction, which simply serves to