Searched refs:LongAlign (Results 1 – 3 of 3) sorted by relevance
36 LongWidth = LongAlign = 32; in TargetInfo()286 LongWidth = LongAlign = 64; in adjust()
563 this->LongWidth = this->LongAlign = 32; in PS3PPUTargetInfo()711 this->LongAlign = 32; in NaClTargetInfo()1511 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in PPC64TargetInfo()1609 LongWidth = LongAlign = 64; in NVPTXTargetInfo()1713 LongWidth = LongAlign = 32; in NVPTX32TargetInfo()3953 LongWidth = LongAlign = PointerWidth = PointerAlign = IsX32 ? 32 : 64; in X86_64TargetInfo()4032 LongWidth = LongAlign = 32; in WindowsX86_64TargetInfo()4602 LongWidth = LongAlign = 64; // RenderScript uses a 64-bit long type in handleTargetFeatures()5280 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in AArch64TargetInfo()6064 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in SparcV9TargetInfo()[all …]
68 unsigned char LongWidth, LongAlign; variable311 unsigned getLongAlign() const { return LongAlign; } in getLongAlign()