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Searched refs:MAX_LIGHTS (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dconfig.h59 #define MAX_LIGHTS 8 macro
Dffvertex_prog.c51 #define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
187 for (i = 0; i < MAX_LIGHTS; i++) { in make_state_key()
1053 for (i = 0; i < MAX_LIGHTS; i++) in build_lighting()
1118 for (i = 0; i < MAX_LIGHTS; i++) { in build_lighting()
Dlight.c106 ASSERT(lnum < MAX_LIGHTS); in _mesa_light()
1194 for (i = 0; i < MAX_LIGHTS; i++) { in _mesa_init_lighting()
Dcontext.c589 ctx->Const.MaxLights = MAX_LIGHTS; in _mesa_init_constants()
1244 for (i = 0; i < MAX_LIGHTS; i++) { in _mesa_copy_context()
Dmtypes.h932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
Dattrib.c81 GLboolean Light[MAX_LIGHTS];
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c184 for (i = 0; i < MAX_LIGHTS; i++) in nv10_emit_light_enable()
Dnouveau_state.c196 for (i = 0; i < MAX_LIGHTS; i++) { in nouveau_enable()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c892 for (p = 0 ; p < MAX_LIGHTS; p++) { in update_light()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1114 for (p = 0 ; p < MAX_LIGHTS; p++) { in update_light()