Searched refs:MAX_TEXTURE_UNITS (Results 1 – 10 of 10) sorted by relevance
45 uint semantic_names[2 + MAX_TEXTURE_UNITS];46 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];49 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)114 uint semantic_names[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()115 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()116 struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
136 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_… macro
127 GLbitfield Texture[MAX_TEXTURE_UNITS];128 GLbitfield TexGen[MAX_TEXTURE_UNITS];164 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];170 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
1027 for (i = 0; i < MAX_TEXTURE_UNITS; i++) { in _mesa_initialize_context()
129 } unit[MAX_TEXTURE_UNITS];
3417 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
145 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
254 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
78 ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); in _mesa_init_program()
160 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];161 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];3850 GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2]; in _mesa_meta_DrawTex()