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Searched refs:MODE_DEPTH (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat()
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat()
288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()
297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture()
748 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams()
777 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo()
1796 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase()
2365 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init()
2366 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init()
[all …]
/external/deqp/framework/common/
DtcuTestLog.cpp70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage()
81 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage()
111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); in LogImage()
129 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in write()
DtcuTextureUtil.cpp767 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth()
846 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVa… in fillWithComponentGradients()
923 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid()
1271 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess()
1279 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1305 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1331 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1357 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
DtcuTexture.hpp220 MODE_DEPTH = 0, enumerator
267 DepthStencilMode depthStencilMode_ = MODE_DEPTH) in Sampler()
295 , depthStencilMode (MODE_DEPTH) in Sampler()
/external/deqp/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp146 …fferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
147 …xelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
DrrRenderer.cpp1650 …ccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH))) in RenderTarget()
/external/deqp/modules/internal/
DditTextureFormatTests.cpp1442 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate()
1443 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
1518 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate()
1520 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineEarlyFragmentTests.cpp808 MODE_DEPTH, enumerator
819 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentTestInstance()
934 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); in iterate()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp42 …at depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH); in getNumDepthBits()
/external/deqp/external/vulkancts/modules/vulkan/
DvktRenderPassTests.cpp2309 …u::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH), 2, textureInfo… in renderReferenceImages()
2365 …u::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH), renderPos.x(),… in renderReferenceImages()
2370 …u::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH), renderPos.x(),… in renderReferenceImages()
2536 …ormat = tcu::getEffectiveDepthStencilTextureFormat(access.getFormat(), tcu::Sampler::MODE_DEPTH); in comparePixelToDepthClearValue()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3026 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess()
4408 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()