/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat() 114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat() 288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture() 294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture() 297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture() 748 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams() 777 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo() 1796 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase() 2365 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init() 2366 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init() [all …]
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/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 81 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); in LogImage() 129 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in write()
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D | tcuTextureUtil.cpp | 767 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth() 846 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVa… in fillWithComponentGradients() 923 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid() 1271 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess() 1279 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1305 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1331 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1357 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
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D | tcuTexture.hpp | 220 MODE_DEPTH = 0, enumerator 267 DepthStencilMode depthStencilMode_ = MODE_DEPTH) in Sampler() 295 , depthStencilMode (MODE_DEPTH) in Sampler()
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 146 …fferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer() 147 …xelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
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D | rrRenderer.cpp | 1650 …ccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH))) in RenderTarget()
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/external/deqp/modules/internal/ |
D | ditTextureFormatTests.cpp | 1442 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1443 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1518 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1520 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineEarlyFragmentTests.cpp | 808 MODE_DEPTH, enumerator 819 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentTestInstance() 934 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); in iterate()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 42 …at depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH); in getNumDepthBits()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktRenderPassTests.cpp | 2309 …u::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH), 2, textureInfo… in renderReferenceImages() 2365 …u::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH), renderPos.x(),… in renderReferenceImages() 2370 …u::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DEPTH), renderPos.x(),… in renderReferenceImages() 2536 …ormat = tcu::getEffectiveDepthStencilTextureFormat(access.getFormat(), tcu::Sampler::MODE_DEPTH); in comparePixelToDepthClearValue()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3026 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess() 4408 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()
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