Searched refs:MatrixMode (Results 1 – 9 of 9) sorted by relevance
152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) in _mesa_MatrixMode()227 ctx->Transform.MatrixMode = mode; in _mesa_MatrixMode()249 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); in _mesa_PushMatrix()252 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in _mesa_PushMatrix()259 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); in _mesa_PushMatrix()289 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); in _mesa_PopMatrix()292 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in _mesa_PopMatrix()299 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); in _mesa_PopMatrix()774 ctx->Transform.MatrixMode = GL_MODELVIEW; in _mesa_init_transform()
319 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in _mesa_ActiveTextureARB()
1477 GLenum MatrixMode; /**< Matrix mode */ member
1246 _mesa_MatrixMode(xform->MatrixMode); in _mesa_PopAttrib()
596 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
146 GLenum MatrixMode; member715 save->MatrixMode = ctx->Transform.MatrixMode; in _mesa_meta_begin()1060 _mesa_MatrixMode(save->MatrixMode); in _mesa_meta_end()
343 void (GLAPIENTRY * MatrixMode)(GLenum);
859 { "glMatrixMode", _O(MatrixMode) },
1053 #define glMatrixMode MANGLE(MatrixMode)