Searched refs:ModeRGB (Results 1 – 9 of 9) sorted by relevance
122 GLuint ModeRGB:5; /**< MODE_x */ member457 key->unit[i].ModeRGB = in make_state_key()458 translate_mode(texUnit->EnvMode, comb->ModeRGB); in make_state_key()472 if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { in make_state_key()792 if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { in emit_texenv()797 switch (key->unit[unit].ModeRGB) { in emit_texenv()817 else if (need_saturate(key->unit[unit].ModeRGB)) in emit_texenv()835 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && in emit_texenv()839 key->unit[unit].ModeRGB, in emit_texenv()847 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || in emit_texenv()[all …]
156 if (texUnit->Combine.ModeRGB == mode) in set_combiner_mode()159 texUnit->Combine.ModeRGB = mode; in set_combiner_mode()581 return texUnit->Combine.ModeRGB; in get_texenvi()
127 printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); in _mesa_print_texunit_state()278 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) in calculate_derived_texenv()419 switch (combine->ModeRGB) { in update_tex_combine()
1313 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ member
734 unit->Combine.ModeRGB); in pop_texture_group()
169 switch (combine->ModeRGB) { in i830SetTexEnvCombine()187 switch (combine->ModeRGB) { in i830SetTexEnvCombine()273 if (combine->ModeRGB == GL_DOT3_RGBA_EXT || in i830SetTexEnvCombine()274 combine->ModeRGB == GL_DOT3_RGBA) { in i830SetTexEnvCombine()
404 switch ( texUnit->_CurrentCombine->ModeRGB ) { in radeonUpdateTextureEnv()470 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT) in radeonUpdateTextureEnv()471 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) { in radeonUpdateTextureEnv()580 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT) in radeonUpdateTextureEnv()581 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) { in radeonUpdateTextureEnv()
305 switch (combine->ModeRGB) { in texture_combine()536 if (combine->ModeRGB == GL_DOT3_RGBA_EXT || in texture_combine()537 combine->ModeRGB == GL_DOT3_RGBA) { in texture_combine()649 texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { in _swrast_texture_span()715 texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { in _swrast_texture_span()
535 switch ( texUnit->_CurrentCombine->ModeRGB ) { in r200UpdateTextureEnv()698 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT) in r200UpdateTextureEnv()699 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) { in r200UpdateTextureEnv()900 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) || in r200UpdateAllTexEnv()901 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT); in r200UpdateAllTexEnv()977 if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) && in r200UpdateAllTexEnv()