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Searched refs:NewTextureObject (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_tex.c213 functions->NewTextureObject = intelNewTextureObject; in intelInitTextureFuncs()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex.c213 functions->NewTextureObject = intelNewTextureObject; in intelInitTextureFuncs()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex.c213 functions->NewTextureObject = intelNewTextureObject; in intelInitTextureFuncs()
/external/mesa3d/docs/
DRELNOTES-6.163 functions they implement. In particular, the ctx->Driver.NewTextureObject
DRELNOTES-5.1219 NewTextureObject - used to allocate struct gl_texture_objects
/external/mesa3d/src/mesa/main/
Dtexobj.c781 texObj = ctx->Driver.NewTextureObject(ctx, 0, target); in _mesa_get_fallback_texture()
985 texObj = ctx->Driver.NewTextureObject(ctx, name, target); in _mesa_GenTextures()
1228 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); in _mesa_BindTexture()
Dshared.c119 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); in _mesa_alloc_shared_state()
Dtexstate.c727 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { in alloc_proxy_textures()
Ddd.h312 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, member
Dcontext.c924 assert(driverFunctions->NewTextureObject); in _mesa_initialize_context()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c446 functions->NewTextureObject = radeonNewTextureObject; in radeonInitTextureFuncs()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c104 driver->NewTextureObject = _mesa_new_texture_object; in _mesa_init_driver_functions()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c512 functions->NewTextureObject = r200NewTextureObject; in r200InitTextureFuncs()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_texture.c698 functions->NewTextureObject = nouveau_texture_new; in nouveau_texture_functions_init()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c1378 functions->NewTextureObject = st_NewTextureObject; in st_init_texture_functions()