Searched refs:NumModes (Results 1 – 5 of 5) sorted by relevance
91 screen->NumModes = num_modes; in _eglInitScreen()98 screen->NumModes = (screen->Modes) ? num_modes : 0; in _eglInitScreen()122 for (i = 0; i < screen->NumModes; i++) in _eglLinkScreen()
72 assert(idx < scrn->NumModes && scrn->Modes[idx].Handle == mode); in _eglLookupMode()280 for (i = count = 0; i < scrn->NumModes && count < modes_size; i++) { in _eglChooseModeMESA()313 *num_modes = MIN2(scrn->NumModes, modes_size); in _eglGetModesMESA()320 *num_modes = scrn->NumModes; in _eglGetModesMESA()
65 EGLint NumModes; member
817 for (idx = 0; idx < gscr->base.NumModes; idx++) in egl_g3d_show_screen_surface()820 if (idx >= gscr->base.NumModes) { in egl_g3d_show_screen_surface()
199 for (j = 0; j < gscr->base.NumModes; j++) { in egl_g3d_add_screens()