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Searched refs:NumUniformBlocks (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniforms.c556 for (i = 0; i < shProg->NumUniformBlocks; i++) { in _mesa_GetUniformBlockIndex()
615 if (uniformBlockIndex >= shProg->NumUniformBlocks) { in _mesa_UniformBlockBinding()
618 uniformBlockIndex, shProg->NumUniformBlocks); in _mesa_UniformBlockBinding()
668 if (uniformBlockIndex >= shProg->NumUniformBlocks) { in _mesa_GetActiveUniformBlockiv()
671 uniformBlockIndex, shProg->NumUniformBlocks); in _mesa_GetActiveUniformBlockiv()
751 if (uniformBlockIndex >= shProg->NumUniformBlocks) { in _mesa_GetActiveUniformBlockName()
754 uniformBlockIndex, shProg->NumUniformBlocks); in _mesa_GetActiveUniformBlockName()
Dshaderapi.c581 for (i = 0; i < shProg->NumUniformBlocks; i++) { in get_programiv()
597 *params = shProg->NumUniformBlocks; in get_programiv()
Dmtypes.h2225 unsigned NumUniformBlocks; member
2363 unsigned NumUniformBlocks; member
/external/mesa3d/src/glsl/
Dlink_uniforms.cpp236 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { in set_and_process()
467 for (unsigned i = 0; i < shader->NumUniformBlocks; i++) { in link_update_uniform_buffer_variables()
488 for (unsigned b = 0; b < shader->NumUniformBlocks; b++) { in link_assign_uniform_block_offsets()
Dlinker.cpp594 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks; in interstage_cross_validate_uniform_blocks()
608 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) { in interstage_cross_validate_uniform_blocks()
611 &prog->NumUniformBlocks, in interstage_cross_validate_uniform_blocks()
982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { in link_intrastage_shaders()
1065 linked->NumUniformBlocks = num_uniform_blocks; in link_intrastage_shaders()
2361 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { in check_resources()
2371 prog->NumUniformBlocks, in check_resources()
2406 prog->NumUniformBlocks = 0; in link_shaders()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vs.c255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) { in do_vs_prog()
257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks); in do_vs_prog()
Dbrw_wm_surface_state.c1363 for (int i = 0; i < shader->NumUniformBlocks; i++) { in brw_upload_ubo_surfaces()
1383 if (shader->NumUniformBlocks) in brw_upload_ubo_surfaces()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3124 shader->NumUniformBlocks = state->num_uniform_blocks; in _mesa_glsl_compile_shader()