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Searched refs:PIPE_MASK_R (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_state.c176 return ((mask & PIPE_MASK_R) << 2) | in bgra_cmask()
188 return (mask & PIPE_MASK_R) | in rrrr_cmask()
189 ((mask & PIPE_MASK_R) << 1) | in rrrr_cmask()
190 ((mask & PIPE_MASK_R) << 2) | in rrrr_cmask()
191 ((mask & PIPE_MASK_R) << 3); in rrrr_cmask()
204 return ((mask & PIPE_MASK_R) << 1) | in grrg_cmask()
205 ((mask & PIPE_MASK_R) << 2) | in grrg_cmask()
212 return ((mask & PIPE_MASK_R) << 1) | in arra_cmask()
213 ((mask & PIPE_MASK_R) << 2) | in arra_cmask()
/external/mesa3d/src/gallium/include/pipe/
Dp_defines.h97 #define PIPE_MASK_R 0x1 macro
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_state.c64 !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 | in nv30_blend_state_create()
73 !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) | in nv30_blend_state_create()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_blend.c257 blend->rt[i].colormask |= PIPE_MASK_R; in update_blend()
Dst_cb_clear.c239 blend.rt[0].colormask |= PIPE_MASK_R; in clear_with_quad()
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_mc.c610 prepare_pipe_4_rendering(renderer, buffer, PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B); in vl_mc_render_ref()
/external/mesa3d/src/gallium/drivers/i915/
Di915_state.c150 if ((blend->rt[0].colormask & PIPE_MASK_R) == 0) in i915_create_blend_state()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_surface.c661 if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; in nv50_blitctx_get_color_mask_and_fp()
Dnv50_state.c72 if (mask & PIPE_MASK_R) in nv50_colormask()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_blend.c838 if (!(colormask & PIPE_MASK_R)) in colormask_quad()
/external/mesa3d/src/gallium/drivers/nvc0/
Dnvc0_state.c42 if (mask & PIPE_MASK_R) in nvc0_colormask()
Dnvc0_surface.c727 if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; in nvc0_blitctx_get_color_mask_and_fp()
/external/mesa3d/src/gallium/state_trackers/vega/
Drenderer.c399 blend.rt[0].colormask |= PIPE_MASK_R; in renderer_set_blend()