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Searched refs:PIPE_SHADER_VERTEX (Results 1 – 25 of 68) sorted by relevance

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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_constants.c52 assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS); in svga_shader_type()
79 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const()
150 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const_range()
169 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const_range()
336 ret = emit_consts( svga, PIPE_SHADER_VERTEX ); in emit_vs_consts()
347 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++, in emit_vs_consts()
352 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++, in emit_vs_consts()
Dsvga_swtnl_draw.c90 if (svga->curr.cb[PIPE_SHADER_VERTEX]) { in svga_swtnl_draw_vbo()
92 svga->curr.cb[PIPE_SHADER_VERTEX], in svga_swtnl_draw_vbo()
97 draw, PIPE_SHADER_VERTEX, 0, in svga_swtnl_draw_vbo()
99 svga->curr.cb[PIPE_SHADER_VERTEX]->width0); in svga_swtnl_draw_vbo()
124 if (svga->curr.cb[PIPE_SHADER_VERTEX]) { in svga_swtnl_draw_vbo()
Dsvga_tgsi.c151 case PIPE_SHADER_VERTEX: in svga_shader_emit_header()
285 if (unit == PIPE_SHADER_VERTEX) { in svga_tgsi_translate()
380 PIPE_SHADER_VERTEX ); in svga_translate_vertex_program()
Dsvga_tgsi_decl_sm30.c533 if (emit->unit == PIPE_SHADER_VERTEX) in svga_translate_decl_sm30()
540 if (emit->unit == PIPE_SHADER_VERTEX) in svga_translate_decl_sm30()
/external/mesa3d/src/gallium/drivers/i915/
Di915_context.c79 if (i915->constants[PIPE_SHADER_VERTEX]) in i915_draw_vbo()
80 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, in i915_draw_vbo()
81 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, in i915_draw_vbo()
82 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * in i915_draw_vbo()
85 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); in i915_draw_vbo()
Di915_screen.c106 case PIPE_SHADER_VERTEX: in i915_get_shader_param()
223 PIPE_SHADER_VERTEX, in i915_get_param()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_sampler.c102 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in llvmpipe_bind_sampler_states()
125 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); in llvmpipe_bind_vertex_sampler_states()
174 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in llvmpipe_set_sampler_views()
199 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); in llvmpipe_set_vertex_sampler_views()
301 PIPE_SHADER_VERTEX, in llvmpipe_prepare_vertex_sampling()
Dlp_draw_arrays.c88 lp->num_sampler_views[PIPE_SHADER_VERTEX], in llvmpipe_draw_vbo()
89 lp->sampler_views[PIPE_SHADER_VERTEX]); in llvmpipe_draw_vbo()
Dlp_context.c77 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL); in llvmpipe_destroy()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_sampler.c107 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_bind_sampler_states()
132 softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); in softpipe_bind_vertex_sampler_states()
211 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_set_sampler_views()
236 softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); in softpipe_set_vertex_sampler_views()
341 PIPE_SHADER_VERTEX, in softpipe_reset_sampler_variants()
Dsp_context.c288 PIPE_SHADER_VERTEX, in softpipe_create_context()
291 softpipe->tgsi.samplers_list[PIPE_SHADER_VERTEX]); in softpipe_create_context()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c366 debug_assert(shader_type == PIPE_SHADER_VERTEX || in draw_set_mapped_constant_buffer()
371 case PIPE_SHADER_VERTEX: in draw_set_mapped_constant_buffer()
588 if (shader == PIPE_SHADER_VERTEX) { in draw_texture_samplers()
793 if (draw->llvm && shader_stage == PIPE_SHADER_VERTEX) in draw_set_samplers()
808 if (shader_stage == PIPE_SHADER_VERTEX) { in draw_set_mapped_texture()
827 case PIPE_SHADER_VERTEX: in draw_get_shader_param_no_llvm()
846 case PIPE_SHADER_VERTEX: in draw_get_shader_param()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c266 PIPE_SHADER_VERTEX, in update_samplers()
269 st->state.samplers[PIPE_SHADER_VERTEX], in update_samplers()
270 &st->state.num_samplers[PIPE_SHADER_VERTEX]); in update_samplers()
Dst_atom_constbuf.c59 assert(shader_type == PIPE_SHADER_VERTEX || in st_upload_constants()
121 st_upload_constants( st, params, PIPE_SHADER_VERTEX ); in update_vs_constants()
Dst_draw_feedback.c241 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, in st_feedback_draw_vbo()
242 st->state.constants[PIPE_SHADER_VERTEX].ptr, in st_feedback_draw_vbo()
243 st->state.constants[PIPE_SHADER_VERTEX].size); in st_feedback_draw_vbo()
Dst_atom_texture.c319 PIPE_SHADER_VERTEX, in update_vertex_textures()
322 st->state.sampler_views[PIPE_SHADER_VERTEX], in update_vertex_textures()
323 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]); in update_vertex_textures()
Dst_extensions.c98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in st_init_limits()
173 case PIPE_SHADER_VERTEX: in st_init_limits()
580 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in st_init_extensions()
/external/mesa3d/src/gallium/drivers/rbug/
Drbug_context.c70 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX], in rbug_draw_block_locked()
71 (void *) rb_pipe->curr.shader[PIPE_SHADER_VERTEX], in rbug_draw_block_locked()
127 … !(rb_pipe->curr.shader[PIPE_SHADER_VERTEX] && rb_pipe->curr.shader[PIPE_SHADER_VERTEX]->disabled)) in rbug_draw_vbo()
469 rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs); in rbug_bind_vs_state()
755 case PIPE_SHADER_VERTEX: in rbug_set_sampler_views()
773 rbug_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views); in rbug_set_vertex_sampler_views()
Drbug_core.c349 …VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADE… in rbug_context_info()
469 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex); in rbug_context_draw_rule()
669 ….shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace()
691 ….shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace()
/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_exa_tgsi.c630 } else if (processor == PIPE_SHADER_VERTEX) { in cache_destroy()
641 PIPE_SHADER_VERTEX); in xorg_shaders_destroy()
659 if (type == PIPE_SHADER_VERTEX) in shader_from_cache()
677 vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, in xorg_shaders_get()
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_tgsi.c603 } else if (processor == PIPE_SHADER_VERTEX) { in cache_destroy()
614 cache_destroy(sc->r->cso, sc->vs_hash, PIPE_SHADER_VERTEX); in xa_shaders_destroy()
629 if (type == PIPE_SHADER_VERTEX) in shader_from_cache()
646 vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, in xa_shaders_get()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_program.c238 case PIPE_SHADER_VERTEX: in nv50_program_assign_varying_slots()
307 const uint8_t map_undef = (prog->type == PIPE_SHADER_VERTEX) ? 0x40 : 0x80; in nv50_program_translate()
381 case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break; in nv50_program_upload_code()
/external/mesa3d/src/gallium/drivers/trace/
Dtr_context.c304 case PIPE_SHADER_VERTEX: in trace_context_bind_sampler_states()
322 case PIPE_SHADER_VERTEX: in trace_context_bind_sampler_states()
354 trace_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, in trace_context_bind_vertex_sampler_states()
1013 case PIPE_SHADER_VERTEX: in trace_context_set_sampler_views()
1032 case PIPE_SHADER_VERTEX: in trace_context_set_sampler_views()
1063 trace_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, views); in trace_context_set_vertex_sampler_views()
/external/mesa3d/src/gallium/drivers/galahad/
Dglhd_context.c201 case PIPE_SHADER_VERTEX: in galahad_context_bind_sampler_states()
217 galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, in galahad_context_bind_vertex_sampler_states()
592 case PIPE_SHADER_VERTEX: in galahad_context_set_sampler_views()
608 galahad_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, in galahad_context_set_vertex_sampler_views()
/external/mesa3d/src/gallium/drivers/identity/
Did_context.c175 case PIPE_SHADER_VERTEX: in identity_bind_sampler_states()
203 identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, in identity_bind_vertex_sampler_states()
536 case PIPE_SHADER_VERTEX: in identity_set_sampler_views()
563 identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views); in identity_set_vertex_sampler_views()

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