Searched refs:PRIORITY_HIGH (Results 1 – 5 of 5) sorted by relevance
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
32 public static final int PRIORITY_HIGH = 2; field in SoundSystem
90 priority=glib.PRIORITY_HIGH)
42 #define PRIORITY_HIGH 0x40000000 macro
132 priority_offset = xpl->sadb_x_policy_priority - PRIORITY_HIGH;