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Searched refs:RESOLVED (Results 1 – 8 of 8) sorted by relevance

/external/mockito/cglib-and-asm/src/org/mockito/asm/
DLabel.java51 static final int RESOLVED = 2; field in Label
261 if ((status & RESOLVED) == 0) { in getOffset()
288 if ((status & RESOLVED) == 0) { in put()
362 this.status |= RESOLVED; in resolve()
DMethodWriter.java896 if ((label.status & Label.RESOLVED) != 0 in visitJumpInsn()
/external/mesa3d/docs/
DMESA_texture_signed_rgba.spec60 RESOLVED: MESA_texture_signed_rgba seems reasonable.
67 RESOLVED: NO. To keep this extension simple, only add the most
125 RESOLVED: Same as described in issue 6) of
170 RESOLVED: YES.
177 RESOLVED: ARB_texture_float states type is either NONE,
DMESA_texture_array.spec747 RESOLVED. All texture coordinates are normalized. The issue of
751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
756 RESOLVED. For 2D array textures the R coordinate is ignored, and
766 RESOLVED. A new query is added.
770 RESOLVED. Use GL_EXT_texture_array.
774 RESOLVED. For orthogonality, yes.
778 RESOLVED. Layers of both one- and two-dimensional array textures
DMESA_drm_image.spec138 RESOLVED: The eglQueryImage function has been proposed often,
/external/mesa3d/src/gallium/drivers/i915/
DTODO20 RESOLVED: Y-tiling works with the render engine, but not with the blitter.
/external/llvm/docs/HistoricalNotes/
D2000-12-06-MeetingSummary.txt6 ISSUES RESOLVED
/external/valgrind/docs/internals/
Drelease-HOWTO.txt32 "Status and severity" / Status field is set to RESOLVED