Searched refs:RESOLVED (Results 1 – 8 of 8) sorted by relevance
51 static final int RESOLVED = 2; field in Label261 if ((status & RESOLVED) == 0) { in getOffset()288 if ((status & RESOLVED) == 0) { in put()362 this.status |= RESOLVED; in resolve()
896 if ((label.status & Label.RESOLVED) != 0 in visitJumpInsn()
60 RESOLVED: MESA_texture_signed_rgba seems reasonable.67 RESOLVED: NO. To keep this extension simple, only add the most125 RESOLVED: Same as described in issue 6) of170 RESOLVED: YES.177 RESOLVED: ARB_texture_float states type is either NONE,
747 RESOLVED. All texture coordinates are normalized. The issue of751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array756 RESOLVED. For 2D array textures the R coordinate is ignored, and766 RESOLVED. A new query is added.770 RESOLVED. Use GL_EXT_texture_array.774 RESOLVED. For orthogonality, yes.778 RESOLVED. Layers of both one- and two-dimensional array textures
138 RESOLVED: The eglQueryImage function has been proposed often,
20 RESOLVED: Y-tiling works with the render engine, but not with the blitter.
6 ISSUES RESOLVED
32 "Status and severity" / Status field is set to RESOLVED