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Searched refs:RGBA32F (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
DTextureBlenderFactory.java51 case RGBA32F: in createTextureBlender()
DTextureBlenderAWT.java146 case RGBA32F:// TODO: implement these textures in setupMaterialColor()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DTextureUtil.java73 case RGBA32F: in isFormatSupported()
359 case RGBA32F: in uploadTexture()
/external/jmonkeyengine/engine/src/core/com/jme3/texture/
DImage.java252 RGBA32F(128,true), enumConstant
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_format.c263 _(R32G32B32A32_FLOAT, RGBA32F , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst91 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.