Searched refs:SDLInputManager (Results 1 – 5 of 5) sorted by relevance
32 const std::string SDLInputManager::iName = "SDL Input Wrapper";35 SDLInputManager::SDLInputManager() : mGrabbed(false) in SDLInputManager() function in SDLInputManager40 SDLInputManager::~SDLInputManager() in ~SDLInputManager()45 void SDLInputManager::_initialize( ParamList ¶mList ) in _initialize()57 void SDLInputManager::_parseConfigSettings( ParamList ¶mList ) in _parseConfigSettings()62 void SDLInputManager::_enumerateDevices() in _enumerateDevices()67 int SDLInputManager::numJoySticks() in numJoySticks()73 int SDLInputManager::numMice() in numMice()79 int SDLInputManager::numKeyboards() in numKeyboards()85 Object* SDLInputManager::createInputObject( Type iType, bool bufferMode ) in createInputObject()[all …]
47 static_cast<SDLInputManager*>(InputManager::getSingletonPtr())->_setGrabMode(true); in _initialize()56 static_cast<SDLInputManager*>(InputManager::getSingletonPtr())->_setGrabMode(false); in ~SDLMouse()132 SDLInputManager* man = static_cast<SDLInputManager*>(InputManager::getSingletonPtr()); in capture()
191 static_cast<SDLInputManager*>(InputManager::getSingletonPtr())->_setGrabMode(false); in capture()
34 class SDLInputManager : public InputManager37 SDLInputManager();38 virtual ~SDLInputManager();
109 im = new SDLInputManager(); in createInputSystem()