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Searched refs:SHADERS_PAINT_SHIFT (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.h45 #define SHADERS_PAINT_SHIFT (0) macro
46 #define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
67 VEGA_SOLID_FILL_SHADER = 1 << SHADERS_PAINT_SHIFT,
68 VEGA_LINEAR_GRADIENT_SHADER = 2 << SHADERS_PAINT_SHIFT,
69 VEGA_RADIAL_GRADIENT_SHADER = 3 << SHADERS_PAINT_SHIFT,
70 VEGA_PATTERN_SHADER = 4 << SHADERS_PAINT_SHIFT,
71 VEGA_PAINT_DEGENERATE_SHADER = 5 << SHADERS_PAINT_SHIFT,
Dshaders_cache.c261 switch (sh << SHADERS_PAINT_SHIFT) { in create_shader()
267 shaders[idx] = &shaders_paint_asm[(sh >> SHADERS_PAINT_SHIFT) - 1]; in create_shader()