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Searched refs:SK_ALWAYS_INLINE (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/core/
DSkPostConfig.h274 #if !defined(SK_ALWAYS_INLINE)
276 # define SK_ALWAYS_INLINE __forceinline macro
278 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline macro
DSkFixed.h107 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x) in SkFloatToFixed_arm()
DSkColorPriv.h559 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) { in SkAlphaMulQ()
/external/skia/src/opts/
DSkBitmapProcState_filter_neon.h23 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, in Filter_32_opaque_neon()
57 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y, in Filter_32_alpha_neon()
/external/skia/src/core/
DSkRecordPattern.h122 SK_ALWAYS_INLINE int match(SkRecord* record, int i) {
129 SK_ALWAYS_INLINE bool search(SkRecord* record, int* begin, int* end) {
DSkAntiRun.h48 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha, in add()