Searched refs:SK_ALWAYS_INLINE (Results 1 – 6 of 6) sorted by relevance
/external/skia/include/core/ |
D | SkPostConfig.h | 274 #if !defined(SK_ALWAYS_INLINE) 276 # define SK_ALWAYS_INLINE __forceinline macro 278 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline macro
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D | SkFixed.h | 107 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x) in SkFloatToFixed_arm()
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D | SkColorPriv.h | 559 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) { in SkAlphaMulQ()
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/external/skia/src/opts/ |
D | SkBitmapProcState_filter_neon.h | 23 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, in Filter_32_opaque_neon() 57 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y, in Filter_32_alpha_neon()
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/external/skia/src/core/ |
D | SkRecordPattern.h | 122 SK_ALWAYS_INLINE int match(SkRecord* record, int i) { 129 SK_ALWAYS_INLINE bool search(SkRecord* record, int* begin, int* end) {
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D | SkAntiRun.h | 48 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha, in add()
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