Searched refs:SK_AlphaOPAQUE (Results 1 – 6 of 6) sorted by relevance
12 return SK_AlphaOPAQUE == p.getAlpha() in just_solid_color()
33 U8CPU alpha = SK_AlphaOPAQUE; in DEF_TEST()
76 #define SK_AlphaOPAQUE 0xFF //!< opaque SkAlpha value macro
36 return SkIntToScalar(SkColorGetA(color)) / SK_AlphaOPAQUE; in svg_opacity()353 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()384 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()499 if (SK_AlphaOPAQUE != SkColorGetA(color)) { in addLinearGradientDef()
121 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()
1204 SK_AlphaOPAQUE); in CreateOpaqueState()1220 if (alpha != SK_AlphaOPAQUE) { in GradientHasAlpha()