Searched refs:SK_AlphaTRANSPARENT (Results 1 – 4 of 4) sorted by relevance
32 shaderColors[0] = SK_AlphaTRANSPARENT; in make_transparency()
75 #define SK_AlphaTRANSPARENT 0x00 //!< transparent SkAlpha value macro
125 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { in fold_opacity_layer_color_to_paint()
197 if (alpha != SK_AlphaTRANSPARENT) { in bitmap_to_pdf_pixels()