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1 
2 /*
3  * Copyright 2013 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef SkGLContext_DEFINED
9 #define SkGLContext_DEFINED
10 
11 #include "GrGLInterface.h"
12 #include "../private/SkGpuFenceSync.h"
13 
14 /**
15  * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
16  * Provides a GrGLInterface struct of function pointers for the context.
17  * This class is intended for Skia's testing needs and not for general
18  * use.
19  */
20 class SK_API SkGLContext : public SkNoncopyable {
21 public:
22     virtual ~SkGLContext();
23 
isValid()24     bool isValid() const { return NULL != gl(); }
25 
gl()26     const GrGLInterface* gl() const { return fGL.get(); }
27 
fenceSyncSupport()28     bool fenceSyncSupport() const { return SkToBool(fFenceSync); }
29 
getMaxGpuFrameLag(int * maxFrameLag)30     bool getMaxGpuFrameLag(int* maxFrameLag) const {
31         if (!fFenceSync) {
32             return false;
33         }
34         *maxFrameLag = kMaxFrameLag;
35         return true;
36     }
37 
38     void makeCurrent() const;
39 
40     /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
texture2DToEGLImage(GrGLuint)41     virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
destroyEGLImage(GrEGLImage)42     virtual void destroyEGLImage(GrEGLImage) const {}
43 
44     /** Used for testing GL_TEXTURE_RECTANGLE integration. */
45     GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
46                                    GrGLenum externalFormat, GrGLenum externalType,
47                                    GrGLvoid* data);
48 
49     /**
50      * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
51      * GL_TEXTURE_EXTERNAL_OES.
52      */
eglImageToExternalTexture(GrEGLImage)53     virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
54 
55     void swapBuffers();
56 
57     /**
58      * The only purpose of this function it to provide a means of scheduling
59      * work on the GPU (since all of the subclasses create primary buffers for
60      * testing that are small and not meant to be rendered to the screen).
61      *
62      * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
63      * this will not swap any buffers, but rather emulate triple buffer
64      * synchronization using fences.
65      *
66      * Otherwise it will call the platform SwapBuffers method. This may or may
67      * not perform some sort of synchronization, depending on whether the
68      * drawing surface provided by the platform is double buffered.
69      */
70     void waitOnSyncOrSwap();
71 
72     /**
73      * This notifies the context that we are deliberately testing abandoning
74      * the context. It is useful for debugging contexts that would otherwise
75      * test that GPU resources are properly deleted. It also allows a debugging
76      * context to test that further GL calls are not made by Skia GPU code.
77      */
78     void testAbandon();
79 
80     /**
81      * Creates a new GL context of the same type and makes the returned context current
82      * (if not null).
83      */
createNew()84     virtual SkGLContext* createNew() const { return nullptr; }
85 
86     class GLFenceSync;  // SkGpuFenceSync implementation that uses the OpenGL functionality.
87 
88     /*
89      * returns the fencesync object owned by this SkGLContext
90      */
fenceSync()91     SkGpuFenceSync* fenceSync() { return fFenceSync.get(); }
92 
93 protected:
94     SkGLContext();
95 
96     /*
97      * Methods that sublcasses must call from their constructors and destructors.
98      */
99     void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
100     void teardown();
101 
102     /*
103      * Operations that have a platform-dependent implementation.
104      */
105     virtual void onPlatformMakeCurrent() const = 0;
106     virtual void onPlatformSwapBuffers() const = 0;
107     virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0;
108 
109 private:
110     enum { kMaxFrameLag = 3 };
111 
112     SkAutoTDelete<SkGpuFenceSync> fFenceSync;
113     SkPlatformGpuFence            fFrameFences[kMaxFrameLag - 1];
114     int                           fCurrentFenceIdx;
115 
116     /** Subclass provides the gl interface object if construction was
117      *  successful. */
118     SkAutoTUnref<const GrGLInterface> fGL;
119 
120     friend class GLFenceSync;  // For onPlatformGetProcAddress.
121 };
122 
123 /** Creates platform-dependent GL context object.  The shareContext parameter is in an optional
124  * context with which to share display lists. This should be a pointer to an SkGLContext created
125  * with SkCreatePlatformGLContext.  NULL indicates that no sharing is to take place. Returns a valid
126  * gl context object or NULL if such can not be created.
127  * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function
128  * should be implemented by the embedder. Otherwise, the default implementation for the platform
129  * should be compiled in the library.
130  */
131 SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI,
132                                               SkGLContext* shareContext = nullptr);
133 
134 /**
135  * Helper macros for using the GL context through the GrGLInterface. Example:
136  * SK_GL(glCtx, GenTextures(1, &texID));
137  */
138 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X;    \
139                       SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
140 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X;    \
141                   SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
142 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
143 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
144 
145 #endif
146