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Searched refs:STATE_LIGHT (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glsl/
Dbuiltin_variables.cpp164 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
165 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
166 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
167 {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
168 {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
169 {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
174 {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
175 {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
176 {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
177 {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
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/external/mesa3d/src/mesa/program/
Dprog_statevars.h59 STATE_LIGHT, enumerator
Dprog_statevars.c91 case STATE_LIGHT: in _mesa_fetch_state()
636 case STATE_LIGHT: in _mesa_program_state_flags()
745 case STATE_LIGHT: in append_token()
958 case STATE_LIGHT: in _mesa_program_state_string()
Dprogram_parse.y1398 $$[0] = STATE_LIGHT;
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c934 register_param3(p, STATE_LIGHT, light, property); in get_lightprod()
950 struct ureg attenuation = register_param3(p, STATE_LIGHT, i, in calculate_light_attenuation()