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Searched refs:STATE_MATRIX_INVERSE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glsl/
Dbuiltin_variables.cpp289 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
298 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
307 STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
316 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
319 { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
321 { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
323 { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
/external/mesa3d/src/mesa/program/
Dprog_statevars.h79 STATE_MATRIX_INVERSE, enumerator
Dprog_statevars.c323 if (modifier == STATE_MATRIX_INVERSE || in _mesa_fetch_state()
789 case STATE_MATRIX_INVERSE: in append_token()
Dprogram_parse.y1660 $$ = STATE_MATRIX_INVERSE;