Searched refs:STATE_MATRIX_INVERSE (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 289 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE); 298 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE); 307 STATE_MVP_MATRIX, STATE_MATRIX_INVERSE); 316 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); 319 { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, 321 { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, 323 { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
|
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 79 STATE_MATRIX_INVERSE, enumerator
|
D | prog_statevars.c | 323 if (modifier == STATE_MATRIX_INVERSE || in _mesa_fetch_state() 789 case STATE_MATRIX_INVERSE: in append_token()
|
D | program_parse.y | 1660 $$ = STATE_MATRIX_INVERSE;
|