Searched refs:STATE_UNINITIALIZED (Results 1 – 3 of 3) sorted by relevance
127 , m_state (STATE_UNINITIALIZED) in ShaderPerformanceMeasurer()142 DE_ASSERT(m_state == STATE_UNINITIALIZED); in init()255 m_state = STATE_UNINITIALIZED; in deinit()341 DE_ASSERT(m_state == STATE_UNINITIALIZED); in setGridSize()349 DE_ASSERT(m_state == STATE_UNINITIALIZED); in setViewportSize()
102 STATE_UNINITIALIZED = 0, enumerator
75 STATE_UNINITIALIZED, enumConstant206 mState = ProtocolState.STATE_UNINITIALIZED; in PairingSession()313 if (mState != ProtocolState.STATE_UNINITIALIZED) { in addInputEncoding()338 if (mState != ProtocolState.STATE_UNINITIALIZED) { in addOutputEncoding()