/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_screen.c | 296 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in nvc0_graph_set_macro() 299 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in nvc0_graph_set_macro() 309 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); in nvc0_magic_3d_init() 311 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); in nvc0_magic_3d_init() 314 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); in nvc0_magic_3d_init() 317 BEGIN_NVC0(push, SUBC_3D(0x074c), 1); in nvc0_magic_3d_init() 320 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); in nvc0_magic_3d_init() 322 BEGIN_NVC0(push, SUBC_3D(0x1794), 1); in nvc0_magic_3d_init() 324 BEGIN_NVC0(push, SUBC_3D(0x0de8), 1); in nvc0_magic_3d_init() 327 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1); in nvc0_magic_3d_init() [all …]
|
D | nvc0_winsys.h | 49 #define SUBC_3D(m) 0, (m) macro 50 #define NVC0_3D(n) SUBC_3D(NVC0_3D_##n) 51 #define NVE4_3D(n) SUBC_3D(NVE4_3D_##n)
|
D | nvc0_state_validate.c | 38 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2); in nvc0_validate_zcull() 41 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */ in nvc0_validate_zcull()
|
D | nvc0_shader_state.c | 125 BEGIN_NVC0(push, SUBC_3D(0x0360), 2); in nvc0_fragprog_validate()
|
D | nvc0_query.c | 418 BEGIN_NVC0(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nvc0_query_fifo_wait()
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_local.h | 177 #define SUBC_3D(mthd) 7, (mthd) macro 178 #define NV04_TTRI(mthd) SUBC_3D(NV04_TEXTURED_TRIANGLE_##mthd) 179 #define NV04_MTRI(mthd) SUBC_3D(NV04_MULTITEX_TRIANGLE_##mthd) 180 #define NV10_3D(mthd) SUBC_3D(NV10_3D_##mthd) 181 #define NV11_3D(mthd) SUBC_3D(NV11_3D_##mthd) 182 #define NV17_3D(mthd) SUBC_3D(NV17_3D_##mthd) 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) 184 #define NV25_3D(mthd) SUBC_3D(NV25_3D_##mthd)
|
D | nv20_context.c | 140 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv20_hwctx_init() 149 BEGIN_NV04(push, SUBC_3D(0x1e68), 1); in nv20_hwctx_init() 155 BEGIN_NV04(push, SUBC_3D(0x290), 1); in nv20_hwctx_init() 157 BEGIN_NV04(push, SUBC_3D(0x9fc), 1); in nv20_hwctx_init() 159 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv20_hwctx_init() 161 BEGIN_NV04(push, SUBC_3D(0x9f8), 1); in nv20_hwctx_init() 163 BEGIN_NV04(push, SUBC_3D(0x17ec), 3); in nv20_hwctx_init() 169 BEGIN_NV04(push, SUBC_3D(0x1d88), 1); in nv20_hwctx_init() 181 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv20_hwctx_init() 187 BEGIN_NV04(push, SUBC_3D(0x120), 3); in nv20_hwctx_init() [all …]
|
D | nv20_state_tnl.c | 257 BEGIN_NV04(push, SUBC_3D(LIGHT_MODEL_AMBIENT_R(side)), 3); in nv20_emit_material_ambient() 261 BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_R(side)), 3); in nv20_emit_material_ambient() 271 BEGIN_NV04(push, SUBC_3D(LIGHT_AMBIENT_R(side, i)), 3); in nv20_emit_material_ambient() 284 BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_A(side)), 1); in nv20_emit_material_diffuse() 293 BEGIN_NV04(push, SUBC_3D(LIGHT_DIFFUSE_R(side, i)), 3); in nv20_emit_material_diffuse() 311 BEGIN_NV04(push, SUBC_3D(LIGHT_SPECULAR_R(side, i)), 3); in nv20_emit_material_specular() 328 BEGIN_NV04(push, SUBC_3D(MATERIAL_SHININESS(side)), 6); in nv20_emit_material_shininess()
|
D | nv10_context.c | 240 BEGIN_NV04(push, SUBC_3D(0x290), 1); in nv10_hwctx_init() 242 BEGIN_NV04(push, SUBC_3D(0x3f4), 1); in nv10_hwctx_init() 253 BEGIN_NV04(push, SUBC_3D(0xd84), 1); in nv10_hwctx_init() 261 BEGIN_NV04(push, SUBC_3D(0x120), 3); in nv10_hwctx_init()
|
D | nv10_render.c | 193 BEGIN_NV04(push, SUBC_3D(m), n)
|
D | nv20_render.c | 217 BEGIN_NV04(push, SUBC_3D(m), n)
|
/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30_screen.c | 475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create() 477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create() 480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create() 482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create() 486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create() 497 BEGIN_NV04(push, SUBC_3D(0x1450), 1); in nv30_screen_create() 500 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ in nv30_screen_create() 506 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); in nv30_screen_create() 508 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); in nv30_screen_create() 511 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); in nv30_screen_create() [all …]
|
D | nv30_query.c | 171 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_begin() 191 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_end() 242 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition() 249 BEGIN_NV04(push, SUBC_3D(0x0110), 1); in nv40_query_render_condition() 253 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition()
|
D | nv30_winsys.h | 149 #define SUBC_3D(mthd) 7, (mthd) macro 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd) 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
|
D | nv30_fragprog.c | 122 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_fragprog_validate()
|
D | nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb() 190 BEGIN_NV04(push, SUBC_3D(0x037c), 1); in nv30_validate_blend_colour()
|
/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_winsys.h | 50 #define SUBC_3D(m) 3, (m) macro 51 #define NV50_3D(n) SUBC_3D(NV50_3D_##n) 52 #define NVA0_3D(n) SUBC_3D(NVA0_3D_##n)
|
D | nv50_query.c | 315 BEGIN_NV04(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nv84_query_fifo_wait() 341 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_render_condition() 375 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_so_target_save_offset()
|
D | nv50_stateobj.h | 13 (so)->state[(so)->size++] = NV50_FIFO_PKHDR(SUBC_3D(m), s)
|
D | nv50_context.c | 51 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_texture_barrier()
|
D | nv50_screen.c | 358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx() 400 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); in nv50_screen_init_hwctx()
|
D | nv50_state_validate.c | 392 BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_state_validate()
|
D | nv50_shader_state.c | 572 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_stream_output_validate()
|
D | nv50_vbo.c | 681 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_draw_stream_output()
|
/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_statebuf.h | 28 #define sb_method(sb, v, n) sb_data(sb, sb_header(SUBC_3D(v), n));
|