Searched refs:Scavenger (Results 1 – 5 of 5) sorted by relevance
13 void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) { in ScavengeObject()40 SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap, in CheckAndScavengeObject()71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), in VisitPointer()
331 Scavenger::ScavengeObjectSlow(slot, first); in EvacuateShortcutCandidate()367 void Scavenger::Initialize() { in Initialize()380 void Scavenger::ScavengeObjectSlow(HeapObject** p, HeapObject* object) { in ScavengeObjectSlow()385 Scavenger* scavenger = map->GetHeap()->scavenge_collector_; in ScavengeObjectSlow()390 void Scavenger::SelectScavengingVisitorsTable() { in SelectScavengingVisitorsTable()432 Isolate* Scavenger::isolate() { return heap()->isolate(); } in isolate()450 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), in ScavengePointer()
17 class Scavenger {19 explicit Scavenger(Heap* heap) : heap_(heap) {} in Scavenger() function
321 class Scavenger; variable2185 Scavenger* scavenge_collector_;2284 friend class Scavenger; variable
1680 return Scavenger::CheckAndScavengeObject(this, addr); in Scavenge()1690 return Scavenger::CheckAndScavengeObject( in Scavenge()1966 &Scavenger::ScavengeObject); in DoScavenge()5219 Scavenger::Initialize(); in InitializeGCOnce()5301 scavenge_collector_ = new Scavenger(this); in SetUp()