Searched refs:Screens (Results 1 – 5 of 5) sorted by relevance
115 if (!display->Screens) { in _eglLinkScreen()116 display->Screens = _eglCreateArray("Screen", 4); in _eglLinkScreen()117 if (!display->Screens) in _eglLinkScreen()125 _eglAppendArray(display->Screens, (void *) screen); in _eglLinkScreen()140 if (!display || !display->Screens) in _eglLookupScreen()143 for (i = 0; i < display->Screens->Size; i++) { in _eglLookupScreen()144 _EGLScreen *scr = (_EGLScreen *) display->Screens->Elements[i]; in _eglLookupScreen()168 *num_screens = _eglFlattenArray(display->Screens, (void *) screens, in _eglGetScreensMESA()
56 if (!disp || !disp->Screens) in _eglLookupMode()60 for (scrnum = 0; scrnum < disp->Screens->Size; scrnum++) { in _eglLookupMode()61 const _EGLScreen *scrn = disp->Screens->Elements[scrnum]; in _eglLookupMode()
151 _EGLArray *Screens; member
7 …ed_t users on your system you would need to remove them from the 'Login Mapping' and Users Screens.
499 if (dpy->Screens) { in egl_g3d_terminate()500 _eglDestroyArray(dpy->Screens, egl_g3d_free_screen); in egl_g3d_terminate()501 dpy->Screens = NULL; in egl_g3d_terminate()