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Searched refs:ShaderEvalFunc (Results 1 – 25 of 26) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp62 static ShaderEvalFunc getEvalFunc (ReturnMode mode) in getEvalFunc()
71 return (ShaderEvalFunc)DE_NULL; in getEvalFunc()
78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase()
Des3fShaderSwitchTests.cpp51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
153 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL); in makeSwitchCase()
Des3fShaderIndexingTests.cpp106 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) in getArrayCoordsEvalFunc()
122 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) in getArrayUniformEvalFunc()
138 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, cons…
151 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, cons… in ShaderIndexingCase()
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase()
438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase()
582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase()
592 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) in getVectorSubscriptEvalFunc()
764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase()
782 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType) in getMatrixSubscriptEvalFunc()
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Des3fShaderDiscardTests.cpp55 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool…
68 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool… in ShaderDiscardCase()
160 static ShaderEvalFunc getEvalFunc (DiscardMode mode) in getEvalFunc()
Des3fShaderOperatorTests.cpp442ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, Shader… in BuiltinFuncInfo()
468ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, Shader… in BuiltinFuncInfo()
501 ShaderEvalFunc evalFuncScalar;
502 ShaderEvalFunc evalFuncVec2;
503 ShaderEvalFunc evalFuncVec3;
504 ShaderEvalFunc evalFuncVec4;
509 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinOperInfo()
514 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinOperInfoSeparateRefScaleBias()
520 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinPostOperInfo()
525 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinSideEffOperInfo()
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Des3fShaderLoopTests.cpp190 static ShaderEvalFunc getLoopEvalFunc (int numIters) in getLoopEvalFunc()
209 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons…
220 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons… in ShaderLoopCase()
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase()
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()
Des3fShaderStructTests.cpp59 …name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, Setu…
77 …name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, Setu… in ShaderStructCase()
118 …name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, Setu… in createStructCase()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp175 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c); typedef
190 ShaderEvaluator (ShaderEvalFunc evalFunc);
199 ShaderEvalFunc m_evalFunc;
207 …o& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
DglsShaderRenderCase.cpp329 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator()
346 …fo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) in ShaderRenderCase()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp67 static ShaderEvalFunc getEvalFunc (ReturnMode mode) in getEvalFunc()
76 return (ShaderEvalFunc)DE_NULL; in getEvalFunc()
83 …onst char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUi…
92 …onst char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUi… in ShaderReturnCase()
Des2fShaderOperatorTests.cpp257 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinFuncInfo()
285 ShaderEvalFunc evalFuncScalar;
286 ShaderEvalFunc evalFuncVec2;
287 ShaderEvalFunc evalFuncVec3;
288 ShaderEvalFunc evalFuncVec4;
293 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinOperInfo()
299 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinPostOperInfo()
304 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinSideEffOperInfo()
310 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinPostSideEffOperInfo()
341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator()
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Des2fShaderIndexingTests.cpp113 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) in getArrayCoordsEvalFunc()
129 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) in getArrayUniformEvalFunc()
145 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUi…
161 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUi… in ShaderIndexingCase()
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase()
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase()
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase()
638 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) in getVectorSubscriptEvalFunc()
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase()
824 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType) in getMatrixSubscriptEvalFunc()
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Des2fShaderDiscardTests.cpp61 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUi…
74 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUi… in ShaderDiscardCase()
180 static ShaderEvalFunc getEvalFunc (DiscardMode mode) in getEvalFunc()
Des2fShaderAlgorithmTests.cpp52 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons…
60 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons… in ShaderAlgorithmCase()
73 …t, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, Line… in createExpressionCase()
Des2fShaderLoopTests.cpp193 static ShaderEvalFunc getLoopEvalFunc (int numIters) in getLoopEvalFunc()
212 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, Loop…
227 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, Loop… in ShaderLoopCase()
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase()
1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()
Des2fShaderStructTests.cpp66 …r* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, Setu…
84 …r* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, Setu… in ShaderStructCase()
151 …r* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, Setu… in createStructCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderSwitchTests.cpp60 ShaderEvalFunc evalFunc,
71 ShaderEvalFunc evalFunc, in ShaderSwitchCase()
170 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL, in makeSwitchCase()
DvktShaderRenderReturnTests.cpp54 static ShaderEvalFunc getEvalFunc (ReturnMode mode) in getEvalFunc()
63 return (ShaderEvalFunc)DE_NULL; in getEvalFunc()
75 const ShaderEvalFunc evalFunc,
85 const ShaderEvalFunc evalFunc, in ShaderReturnCase()
DvktShaderRenderIndexingTests.cpp102 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) in getArrayCoordsEvalFunc()
118 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) in getArrayUniformEvalFunc()
221 const ShaderEvalFunc evalFunc,
237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase()
380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase()
496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase()
651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase()
661 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) in getVectorSubscriptEvalFunc()
838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase()
856 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType) in getMatrixSubscriptEvalFunc()
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DvktShaderRenderDiscardTests.cpp105 const ShaderEvalFunc evalFunc,
122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase()
177 static ShaderEvalFunc getEvalFunc (DiscardMode mode) in getEvalFunc()
DvktShaderRenderOperatorTests.cpp332 ShaderEvalFunc evalFuncScalar_, in BuiltinFuncInfo()
333 ShaderEvalFunc evalFuncVec2_, in BuiltinFuncInfo()
334 ShaderEvalFunc evalFuncVec3_, in BuiltinFuncInfo()
335 ShaderEvalFunc evalFuncVec4_, in BuiltinFuncInfo()
369 ShaderEvalFunc evalFuncScalar_, in BuiltinFuncInfo()
370 ShaderEvalFunc evalFuncVec2_, in BuiltinFuncInfo()
371 ShaderEvalFunc evalFuncVec3_, in BuiltinFuncInfo()
372 ShaderEvalFunc evalFuncVec4_, in BuiltinFuncInfo()
406 ShaderEvalFunc evalFuncScalar;
407 ShaderEvalFunc evalFuncVec2;
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DvktShaderRender.hpp159 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c); typedef
174 ShaderEvaluator (const ShaderEvalFunc evalFunc);
183 const ShaderEvalFunc m_evalFunc;
214 const ShaderEvalFunc evalFunc,
DvktShaderRenderLoopTests.cpp240 static ShaderEvalFunc getLoopEvalFunc (int numIters) in getLoopEvalFunc()
263 ShaderEvalFunc evalFunc, in ShaderLoopCase()
517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase()
1248 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()
DvktShaderRenderStructTests.cpp45 ShaderEvalFunc evalFunc,
60 ShaderEvalFunc evalFunc, in ShaderStructCase()
74 …td::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, Unif… in createStructCase()
DvktShaderRender.cpp372 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator()
415 const ShaderEvalFunc evalFunc, in ShaderRenderCase()

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