Searched refs:ShadowMap (Results 1 – 7 of 7) sorted by relevance
22 public interface ShadowMap { interface
33 public class DirectionalShadowLight extends DirectionalLight implements ShadowMap, Disposable {
25 import com.badlogic.gdx.graphics.g3d.environment.ShadowMap;32 public ShadowMap shadowMap;
4 Texture2D ShadowMap
3255 typedef llvm::DenseMap<DeclarationName, ShadowMapEntry> ShadowMap; typedef in __anon90f994d20611::VisibleDeclsRecord3258 std::list<ShadowMap> ShadowMaps;3293 typedef VisibleDeclsRecord::ShadowMap ShadowMap; typedef in __anon90f994d20611::ShadowContextRAII3312 std::list<ShadowMap>::reverse_iterator SM = ShadowMaps.rbegin(); in checkHidden()3313 for (std::list<ShadowMap>::reverse_iterator SMEnd = ShadowMaps.rend(); in checkHidden()3315 ShadowMap::iterator Pos = SM->find(ND->getDeclName()); in checkHidden()
120 typedef llvm::DenseMap<DeclarationName, ShadowMapEntry> ShadowMap; typedef in __anon8c56f5ec0111::ResultBuilder148 std::list<ShadowMap> ShadowMaps;842 ShadowMap &SMap = ShadowMaps.back(); in MaybeAddResult()844 ShadowMap::iterator NamePos = SMap.find(R.Declaration->getDeclName()); in MaybeAddResult()865 std::list<ShadowMap>::iterator SM, SMEnd = ShadowMaps.end(); in MaybeAddResult()869 ShadowMap::iterator NamePos = SM->find(R.Declaration->getDeclName()); in MaybeAddResult()1025 for (ShadowMap::iterator E = ShadowMaps.back().begin(), in ExitScope()
607 ValueMap<Value*, Value*> ShadowMap, OriginMap; member1005 assert(!ShadowMap.count(V) && "Values may only have one shadow"); in setShadow()1006 ShadowMap[V] = PropagateShadow ? SV : getCleanShadow(V); in setShadow()1068 Value *Shadow = ShadowMap[V]; in getShadow()1084 Value **ShadowPtr = &ShadowMap[V]; in getShadow()