/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
D | AnimData.java | 36 import com.jme3.animation.Skeleton; 41 public final Skeleton skeleton; 44 public AnimData(Skeleton skeleton, ArrayList<Animation> anims) { in AnimData()
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D | SkeletonLoader.java | 37 import com.jme3.animation.Skeleton; 72 private Skeleton skeleton; 166 skeleton = new Skeleton(bones); in endElement()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
D | SkeletonDebugger.java | 35 import com.jme3.animation.Skeleton; 44 private Skeleton skeleton; 46 public SkeletonDebugger(String name, Skeleton skeleton){ in SkeletonDebugger()
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D | SkeletonPoints.java | 36 import com.jme3.animation.Skeleton; 48 private Skeleton skeleton; 50 public SkeletonPoints(Skeleton skeleton){ in SkeletonPoints()
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D | SkeletonWire.java | 36 import com.jme3.animation.Skeleton; 50 private Skeleton skeleton; 70 public SkeletonWire(Skeleton skeleton){ in SkeletonWire()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
D | ArmatureHelper.java | 43 import com.jme3.animation.Skeleton; 126 …public Map<Integer, Integer> getGroupToBoneIndexMap(Structure defBaseStructure, Skeleton skeleton,… in getGroupToBoneIndexMap() 161 …public BoneTrack[] getTracks(Structure actionStructure, Skeleton skeleton, BlenderContext blenderC… in getTracks() 182 …private BoneTrack[] getTracks250(Structure actionStructure, Skeleton skeleton, BlenderContext blen… in getTracks250() 223 …private BoneTrack[] getTracks249(Structure actionStructure, Skeleton skeleton, BlenderContext blen… in getTracks249() 254 private int getBoneIndex(Skeleton skeleton, String boneName) { in getBoneIndex()
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/external/llvm/lib/CodeGen/AsmPrinter/ |
D | DwarfCompileUnit.h | 37 DwarfCompileUnit *Skeleton; variable 78 return Skeleton; in getSkeleton() 173 void setSkeleton(DwarfCompileUnit &Skel) { Skeleton = &Skel; } in setSkeleton() 230 return (Skeleton ? Skeleton : this)->CURangeLists; in getRangeLists()
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D | DwarfCompileUnit.cpp | 23 Skeleton(nullptr), BaseAddress(nullptr) { in DwarfCompileUnit() 38 if (!DD->useSplitDwarf() || !Skeleton) in addLabelAddress() 400 (Skeleton ? Skeleton : this)->CURangeLists.push_back(std::move(List)); in addScopeRangeList() 708 if (!Skeleton) { in emitHeader() 823 return DD->useSplitDwarf() && Skeleton; in isDwoUnit() 828 (DD->useSplitDwarf() && !Skeleton); in includeMinimalInlineScopes()
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
D | AnimControl.java | 72 Skeleton skeleton; 96 public AnimControl(Skeleton skeleton) { in AnimControl() 118 clone.skeleton = new Skeleton(skeleton); in cloneForSpatial() 223 public Skeleton getSkeleton() { in getSkeleton() 358 skeleton = (Skeleton) in.readSavable("skeleton", null); in read()
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D | Skeleton.java | 48 public final class Skeleton implements Savable { class 68 public Skeleton(Bone[] boneList) { in Skeleton() method in Skeleton 97 public Skeleton(Skeleton source) { in Skeleton() method in Skeleton 118 public Skeleton() { in Skeleton() method in Skeleton
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D | SkeletonControl.java | 34 private Skeleton skeleton; 58 public SkeletonControl(Skeleton skeleton) { in SkeletonControl() 69 SkeletonControl(Mesh[] targets, Skeleton skeleton) { in SkeletonControl() 247 public Skeleton getSkeleton() { in getSkeleton() 547 skeleton = (Skeleton) in.readSavable("skeleton", null); in read()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
D | ConstraintInverseKinematics.java | 4 import com.jme3.animation.Skeleton; 140 private CalculationBone[] getBonesToCalculate(Skeleton skeleton, Animation boneAnimation) { in getBonesToCalculate()
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D | Constraint.java | 6 import com.jme3.animation.Skeleton; 101 protected BlenderTrack getTrack(Object owner, Skeleton skeleton, Animation animation) { in getTrack()
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
D | TestCustomAnim.java | 36 import com.jme3.animation.Skeleton; 56 private Skeleton skeleton; 95 skeleton = new Skeleton(new Bone[]{ bone }); in simpleInitApp()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
D | BlenderContext.java | 44 import com.jme3.animation.Skeleton; 115 private Map<Long, Skeleton> skeletons = new HashMap<Long, Skeleton>(); 527 public void setSkeleton(Long skeletonOMA, Skeleton skeleton) { in setSkeleton() 538 public Skeleton getSkeleton(Long skeletonOMA) { in getSkeleton()
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/external/libogg/doc/ |
D | rfc5334.txt | 106 o The Ogg Skeleton extension becomes a recommended addition for 163 pages of the logical bitstreams through use of a [Skeleton] 164 bitstream. Using Ogg Skeleton is REQUIRED for content served under 176 as Skeleton contains identifiers to describe the different 278 Skeleton. 355 The use of the Ogg Skeleton extension has been confirmed to not cause 422 Skeleton logical bitstream to identify all other contained logical 479 Skeleton metadata, and CMML captioning. Data served under the type 480 "video/ogg" SHOULD contain an Ogg Skeleton logical bitstream. 535 under the "audio/ogg" type SHOULD have an Ogg Skeleton logical [all …]
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
D | ArmatureModifier.java | 16 import com.jme3.animation.Skeleton; 124 Skeleton skeleton = new Skeleton(bones); in ArmatureModifier() 232 …private void readVerticesWeightsData(Structure objectStructure, Structure meshStructure, Skeleton … in readVerticesWeightsData()
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/external/parameter-framework/upstream/skeleton-subsystem/ |
D | README.md | 1 # Skeleton plugin
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/external/clang/test/Modules/ |
D | DebugInfoTransitiveImport.m | 20 // Skeleton for top:
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
D | RagdollUtils.java | 8 import com.jme3.animation.Skeleton; 134 public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) { in getBoneIndices()
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/external/bison/data/ |
D | lalr1.cc | 35 b4_copyright([Skeleton interface for Bison LALR(1) parsers in C++], 270 b4_copyright([Skeleton implementation for Bison LALR(1) parsers in C++],
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D | glr.cc | 234 b4_copyright([Skeleton interface for Bison GLR parsers in C++],
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D | lalr1.java | 26 b4_copyright([Skeleton implementation for Bison LALR(1) parsers in Java],
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | KinematicRagdollControl.java | 36 import com.jme3.animation.Skeleton; 100 protected Skeleton skeleton;
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/external/bison/tests/ |
D | skeletons.at | 18 AT_BANNER([[Skeleton Support.]])
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