Searched refs:Skew (Results 1 – 10 of 10) sorted by relevance
/external/llvm/lib/Target/WebAssembly/ |
D | WebAssemblyPEI.cpp | 519 unsigned &MaxAlign, unsigned Skew) { in AdjustStackOffset() argument 531 Offset = RoundUpToAlignment(Offset, Align, Skew); in AdjustStackOffset() 549 int64_t &Offset, unsigned &MaxAlign, unsigned Skew) { in AssignProtectedObjSet() argument 554 AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew); in AssignProtectedObjSet() 583 unsigned Skew = TFI.getStackAlignmentSkew(Fn); in calculateFrameObjectOffsets() local 615 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets() 624 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets() 646 AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew); in calculateFrameObjectOffsets() 657 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets() 684 Offset, MaxAlign, Skew); in calculateFrameObjectOffsets() [all …]
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/external/llvm/lib/CodeGen/ |
D | PrologEpilogInserter.cpp | 503 unsigned &MaxAlign, unsigned Skew) { in AdjustStackOffset() argument 515 Offset = RoundUpToAlignment(Offset, Align, Skew); in AdjustStackOffset() 533 int64_t &Offset, unsigned &MaxAlign, unsigned Skew) { in AssignProtectedObjSet() argument 538 AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew); in AssignProtectedObjSet() 567 unsigned Skew = TFI.getStackAlignmentSkew(Fn); in calculateFrameObjectOffsets() local 599 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets() 608 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets() 630 AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew); in calculateFrameObjectOffsets() 641 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets() 668 Offset, MaxAlign, Skew); in calculateFrameObjectOffsets() [all …]
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/external/llvm/include/llvm/Support/ |
D | MathExtras.h | 620 uint64_t Skew = 0) { 621 Skew %= Align; 622 return (Value + Align - 1 - Skew) / Align * Align + Skew;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/ |
D | b2Rope.cpp | 210 b2Vec2 Jd1 = (-1.0f / L1sqr) * d1.Skew(); in SolveC3() 211 b2Vec2 Jd2 = (1.0f / L2sqr) * d2.Skew(); in SolveC3()
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/external/skia/src/animator/ |
D | SkMatrixParts.h | 58 DECLARE_MEMBER_INFO(Skew);
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D | SkDisplayType.cpp | 183 CASE_NEW(Skew); in CreateInstance() 337 CASE_GET_INFO(Skew); in GetMembers()
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D | SkAnimateSchema.xsd | 1813 <!-- @element skew Skew slants horizontally, vertically, or both. --> 2618 Skew creates a matrix that skews a unit vector about a center point, and concatenated
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/ |
D | b2Math.h | 139 b2Vec2 Skew() const in Skew() function
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/external/skia/tests/ |
D | CanvasTest.cpp | 331 SIMPLE_TEST_STEP(Skew, skew(SkIntToScalar(1), SkIntToScalar(2)));
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/external/tinyxml/ |
D | readme.txt | 168 The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great
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