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Searched refs:Skew (Results 1 – 10 of 10) sorted by relevance

/external/llvm/lib/Target/WebAssembly/
DWebAssemblyPEI.cpp519 unsigned &MaxAlign, unsigned Skew) { in AdjustStackOffset() argument
531 Offset = RoundUpToAlignment(Offset, Align, Skew); in AdjustStackOffset()
549 int64_t &Offset, unsigned &MaxAlign, unsigned Skew) { in AssignProtectedObjSet() argument
554 AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew); in AssignProtectedObjSet()
583 unsigned Skew = TFI.getStackAlignmentSkew(Fn); in calculateFrameObjectOffsets() local
615 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets()
624 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets()
646 AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew); in calculateFrameObjectOffsets()
657 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets()
684 Offset, MaxAlign, Skew); in calculateFrameObjectOffsets()
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/external/llvm/lib/CodeGen/
DPrologEpilogInserter.cpp503 unsigned &MaxAlign, unsigned Skew) { in AdjustStackOffset() argument
515 Offset = RoundUpToAlignment(Offset, Align, Skew); in AdjustStackOffset()
533 int64_t &Offset, unsigned &MaxAlign, unsigned Skew) { in AssignProtectedObjSet() argument
538 AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew); in AssignProtectedObjSet()
567 unsigned Skew = TFI.getStackAlignmentSkew(Fn); in calculateFrameObjectOffsets() local
599 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets()
608 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets()
630 AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew); in calculateFrameObjectOffsets()
641 Offset = RoundUpToAlignment(Offset, Align, Skew); in calculateFrameObjectOffsets()
668 Offset, MaxAlign, Skew); in calculateFrameObjectOffsets()
[all …]
/external/llvm/include/llvm/Support/
DMathExtras.h620 uint64_t Skew = 0) {
621 Skew %= Align;
622 return (Value + Align - 1 - Skew) / Align * Align + Skew;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
Db2Rope.cpp210 b2Vec2 Jd1 = (-1.0f / L1sqr) * d1.Skew(); in SolveC3()
211 b2Vec2 Jd2 = (1.0f / L2sqr) * d2.Skew(); in SolveC3()
/external/skia/src/animator/
DSkMatrixParts.h58 DECLARE_MEMBER_INFO(Skew);
DSkDisplayType.cpp183 CASE_NEW(Skew); in CreateInstance()
337 CASE_GET_INFO(Skew); in GetMembers()
DSkAnimateSchema.xsd1813 <!-- @element skew Skew slants horizontally, vertically, or both. -->
2618 Skew creates a matrix that skews a unit vector about a center point, and concatenated
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
Db2Math.h139 b2Vec2 Skew() const in Skew() function
/external/skia/tests/
DCanvasTest.cpp331 SIMPLE_TEST_STEP(Skew, skew(SkIntToScalar(1), SkIntToScalar(2)));
/external/tinyxml/
Dreadme.txt168 The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great