/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
D | SpotLight.java | 25 public class SpotLight extends BaseLight<SpotLight> { class 32 public SpotLight setPosition(float positionX, float positionY, float positionZ) { in setPosition() 37 public SpotLight setPosition(Vector3 position) { in setPosition() 42 public SpotLight setDirection(float directionX, float directionY, float directionZ) { in setDirection() 47 public SpotLight setDirection(Vector3 direction) { in setDirection() 52 public SpotLight setIntensity(float intensity) { in setIntensity() 57 public SpotLight setCutoffAngle(float cutoffAngle) { in setCutoffAngle() 62 public SpotLight setExponent(float exponent) { in setExponent() 67 public SpotLight set (final SpotLight copyFrom) { in set() 71 …public SpotLight set (final Color color, final Vector3 position, final Vector3 direction, final fl… in set() [all …]
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
D | Environment.java | 26 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 54 } else if (light instanceof SpotLight) in add() 55 add((SpotLight)light); in add() 75 public Environment add (SpotLight light) { in add() 99 else if (light instanceof SpotLight) in remove() 100 remove((SpotLight)light); in remove() 126 public Environment remove (SpotLight light) { in remove()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | Pass2Shader.java | 30 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 85 if (l instanceof SpotLight) intensity = ((SpotLight)l).intensity; 96 if (l instanceof SpotLight) { 97 shader.set(inputID, ((SpotLight)l).direction); 111 if (l instanceof SpotLight) { 112 shader.set(inputID, ((SpotLight)l).intensity); 123 if (l instanceof SpotLight) { 124 shader.set(inputID, ((SpotLight)l).position); 141 if (l instanceof SpotLight) { 142 shader.set(inputID, ((SpotLight)l).exponent);
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D | main.fragment.glsl | 75 struct SpotLight 84 uniform SpotLight u_spotLights[numSpotLights];
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
D | SpotLightsAttribute.java | 6 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 21 public final Array<SpotLight> lights; 25 lights = new Array<SpotLight>(1); in SpotLightsAttribute() 41 for (SpotLight light : lights) in hashCode()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/ |
D | ShadowSystem.java | 26 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 96 public void addLight (SpotLight spot); in addLight() 113 public void removeLight (SpotLight spot); in removeLight() 125 public boolean hasLight (SpotLight spot); in hasLight()
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D | BaseShadowSystem.java | 34 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 76 …protected ObjectMap<SpotLight, LightProperties> spotCameras = new ObjectMap<SpotLight, LightProper… 94 protected Entries<SpotLight, LightProperties> spotCameraIterator; 155 public void addLight (SpotLight spot) { in addLight() 203 public void removeLight (SpotLight spot) { in removeLight() 218 public boolean hasLight (SpotLight spot) { in hasLight() 237 for (ObjectMap.Entry<SpotLight, LightProperties> e : spotCameras) { in update() 337 ObjectMap.Entry<SpotLight, LightProperties> e = spotCameraIterator.next(); in nextSpot() 407 public ObjectMap<SpotLight, LightProperties> getSpotCameras () { in getSpotCameras()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
D | LightHelper.java | 38 import com.jme3.light.SpotLight; 85 result = new SpotLight(); in toLight() 87 … ((SpotLight)result).setSpotRange(((Number) structure.getFieldValue("dist")).floatValue()); in toLight() 90 ((SpotLight)result).setSpotOuterAngle(outerAngle); in toLight() 96 ((SpotLight)result).setSpotInnerAngle(innerAngle); in toLight()
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
D | SceneLoader.java | 39 import com.jme3.light.SpotLight; 150 else if (light instanceof SpotLight){ in parseLightNormal() 151 ((SpotLight) light).setDirection(parseVector3(attribs)); in parseLightNormal() 160 if (light instanceof PointLight || light instanceof SpotLight){ in parseLightAttenuation() 178 ((SpotLight)light).setSpotRange(range); in parseLightAttenuation() 189 if (!(light instanceof SpotLight)){ in parseLightSpotLightRange() 194 SpotLight sl = (SpotLight) light; in parseLightSpotLightRange() 213 light = new SpotLight(); in parseLight() 390 }else if (light instanceof SpotLight){ in endElement() 391 SpotLight sl = (SpotLight) light; in endElement()
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
D | TestSpotLight.java | 37 import com.jme3.light.SpotLight; 57 SpotLight spot; 64 spot=new SpotLight(); in setupLighting()
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D | TestSpotLightTerrain.java | 39 import com.jme3.light.SpotLight; 77 SpotLight sl; 90 sl = new SpotLight(); in simpleInitApp()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | MainShader.java | 28 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 213 final Array<SpotLight> spots = sla == null ? null : sla.lights; in bindSpotShadows() 224 ObjectMap<SpotLight, LightProperties> spotCameras = shadowSystem.getSpotCameras(); in bindSpotShadows() 226 SpotLight sl = spots.get(i); in bindSpotShadows()
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D | main.fragment.glsl | 93 struct SpotLight 102 uniform SpotLight u_spotLights[numSpotLights];
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
D | SpotLight.java | 55 public class SpotLight extends Light implements Savable { class 65 public SpotLight() { in SpotLight() method in SpotLight
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/ |
D | ObjectHelper.java | 43 import com.jme3.light.SpotLight; 215 } else if(light instanceof SpotLight) { in toObject() 216 ((SpotLight)light).setPosition(t.getTranslation()); in toObject() 222 …((SpotLight)light).setDirection(axes[1].negate());//-Z is the direction axis of area lamp in blend… in toObject() 224 ((SpotLight)light).setDirection(axes[2].negate()); in toObject()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | DefaultShader.java | 42 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 495 protected final SpotLight spotLights[]; 542 this.spotLights = new SpotLight[lighting && config.numSpotLights > 0 ? config.numSpotLights : 0]; in DefaultShader() 544 spotLights[i] = new SpotLight(); in DefaultShader() 748 for (final SpotLight spotLight : spotLights) in begin() 808 final Array<SpotLight> spots = sla == null ? null : sla.lights; in bindLights()
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 687 SpotLight sl = (SpotLight) l; in updateLightListUniforms() 776 SpotLight sl = (SpotLight) l; in renderMultipassLighting()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 576 SpotLight sLight = (SpotLight) light; in setLighting()
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/external/libgdx/ |
D | CHANGES | 206 - Added SpotLight class, see https://github.com/libgdx/libgdx/pull/2907
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/external/jmonkeyengine/ |
D | NOTICE | 16873 ==> engine/src/core/com/jme3/light/SpotLight.java <==
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