Searched refs:TGSI_INTERPOLATE_PERSPECTIVE (Results 1 – 19 of 19) sorted by relevance
336 TGSI_INTERPOLATE_PERSPECTIVE); in create_yuv_shader()509 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()515 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()520 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()531 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()539 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()
331 TGSI_INTERPOLATE_PERSPECTIVE); in create_yuv_shader()480 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()485 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()489 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()499 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()505 TGSI_INTERPOLATE_PERSPECTIVE); in create_fs()
449 return TGSI_INTERPOLATE_PERSPECTIVE; in st_translate_interp()451 return TGSI_INTERPOLATE_PERSPECTIVE; in st_translate_interp()458 return TGSI_INTERPOLATE_PERSPECTIVE; in st_translate_interp()565 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; in st_translate_fragment_program()575 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; in st_translate_fragment_program()580 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; in st_translate_fragment_program()
125 interp_mode == TGSI_INTERPOLATE_PERSPECTIVE); in util_make_fragment_tex_shader_writemask()325 TGSI_INTERPOLATE_PERSPECTIVE); in util_make_fragment_passthrough_shader()
49 {TGSI_INTERPOLATE_PERSPECTIVE, false}, /* UNDEFINED */51 {TGSI_INTERPOLATE_PERSPECTIVE, false}, /* LINEAR */52 {TGSI_INTERPOLATE_PERSPECTIVE, true}, /* LINEAR_CENTROID */57 {TGSI_INTERPOLATE_PERSPECTIVE, true}, /* LINEAR_SAMPLE */
104 #define TGSI_INTERPOLATE_PERSPECTIVE 2 macro
599 TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE; in clip_init_state()634 interp = TGSI_INTERPOLATE_PERSPECTIVE; in clip_init_state()
246 decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE; in aa_transform_inst()
210 decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE; in aa_transform_inst()
100 case TGSI_INTERPOLATE_PERSPECTIVE: in softpipe_get_vertex_info()
178 TGSI_INTERPOLATE_PERSPECTIVE); in combine_shaders()
234 TGSI_INTERPOLATE_PERSPECTIVE, vsctx->num_outputs); in transform_inst()
311 case TGSI_INTERPOLATE_PERSPECTIVE: in declare_input_fs()
127 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE) in si_pipe_shader_ps()
1192 case TGSI_INTERPOLATE_PERSPECTIVE: in emit_declaration()
2383 case TGSI_INTERPOLATE_PERSPECTIVE: in exec_declaration()
1347 case TGSI_INTERPOLATE_PERSPECTIVE: in llvmpipe_create_fs_state()
2993 if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE) in evergreen_pipe_shader_ps()
601 if (ctx->shader->input[input].interpolate == TGSI_INTERPOLATE_PERSPECTIVE) { in evergreen_interp_alu()916 if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_PERSPECTIVE) in evergreen_gpr_count()