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Searched refs:TextureArray (Results 1 – 14 of 14) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DTextureArray.java34 public class TextureArray extends GLTexture { class
36 …final static Map<Application, Array<TextureArray>> managedTextureArrays = new HashMap<Application,…
40 public TextureArray (String... internalPaths) { in TextureArray() method in TextureArray
44 public TextureArray (FileHandle... files) { in TextureArray() method in TextureArray
48 public TextureArray (boolean useMipMaps, FileHandle... files) { in TextureArray() method in TextureArray
52 public TextureArray (boolean useMipMaps, Pixmap.Format format, FileHandle... files) { in TextureArray() method in TextureArray
56 public TextureArray (TextureArrayData data) { in TextureArray() method in TextureArray
120 private static void addManagedTexture (Application app, TextureArray texture) { in addManagedTexture()
121 Array<TextureArray> managedTextureArray = managedTextureArrays.get(app); in addManagedTexture()
122 if (managedTextureArray == null) managedTextureArray = new Array<TextureArray>(); in addManagedTexture()
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/
DTextureArray.java14 public class TextureArray extends Texture { class
25 public TextureArray() { in TextureArray() method in TextureArray
36 public TextureArray(List<Image> images) { in TextureArray() method in TextureArray
45 Logger.getLogger(TextureArray.class.getName()).log( in TextureArray()
57 TextureArray clone = new TextureArray(); in createSimpleClone()
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DTestTextureArray.java13 import com.jme3.texture.TextureArray;
29 if(!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)){ in simpleInitApp()
39 TextureArray tex3 = new TextureArray(images); in simpleInitApp()
DUnshadedArray.j3md4 TextureArray ColorMap
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DTextureArrayTest.java27 import com.badlogic.gdx.graphics.TextureArray;
41 TextureArray textureArray;
67 textureArray = new TextureArray(texPaths); in create()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCaps.java165 TextureArray, enumConstant
245 && !caps.contains(Caps.TextureArray)) in supports()
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DVarType.java58 TextureArray(false,true), enumConstant
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGraphics.java53 import com.badlogic.gdx.graphics.TextureArray;
294 TextureArray.invalidateAllTextureArrays(app); in onSurfaceCreated()
532 TextureArray.clearAllTextureArrays(app); in clearManagedCaches()
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechnique.java149 case TextureArray: in updateUniformParam()
DMatParam.java256 case TextureArray: in getValueAsString()
DMaterial.java522 paramType = VarType.TextureArray; in setTexture()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java324 caps.add(Caps.TextureArray); in initialize()
/external/libgdx/
DCHANGES27 - Added TextureArray wrapper see https://github.com/libgdx/libgdx/pull/3807
/external/jmonkeyengine/
DNOTICE11330 ==> engine/src/core/com/jme3/texture/TextureArray.java <==
11334 * To check if a hardware supports TextureArray check :
11335 * renderManager.getRenderer().getCaps().contains(Caps.TextureArray)