Searched refs:TextureArray (Results 1 – 14 of 14) sorted by relevance
34 public class TextureArray extends GLTexture { class36 …final static Map<Application, Array<TextureArray>> managedTextureArrays = new HashMap<Application,…40 public TextureArray (String... internalPaths) { in TextureArray() method in TextureArray44 public TextureArray (FileHandle... files) { in TextureArray() method in TextureArray48 public TextureArray (boolean useMipMaps, FileHandle... files) { in TextureArray() method in TextureArray52 public TextureArray (boolean useMipMaps, Pixmap.Format format, FileHandle... files) { in TextureArray() method in TextureArray56 public TextureArray (TextureArrayData data) { in TextureArray() method in TextureArray120 private static void addManagedTexture (Application app, TextureArray texture) { in addManagedTexture()121 Array<TextureArray> managedTextureArray = managedTextureArrays.get(app); in addManagedTexture()122 if (managedTextureArray == null) managedTextureArray = new Array<TextureArray>(); in addManagedTexture()[all …]
14 public class TextureArray extends Texture { class25 public TextureArray() { in TextureArray() method in TextureArray36 public TextureArray(List<Image> images) { in TextureArray() method in TextureArray45 Logger.getLogger(TextureArray.class.getName()).log( in TextureArray()57 TextureArray clone = new TextureArray(); in createSimpleClone()
13 import com.jme3.texture.TextureArray;29 if(!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)){ in simpleInitApp()39 TextureArray tex3 = new TextureArray(images); in simpleInitApp()
4 TextureArray ColorMap
27 import com.badlogic.gdx.graphics.TextureArray;41 TextureArray textureArray;67 textureArray = new TextureArray(texPaths); in create()
165 TextureArray, enumConstant245 && !caps.contains(Caps.TextureArray)) in supports()
58 TextureArray(false,true), enumConstant
53 import com.badlogic.gdx.graphics.TextureArray;294 TextureArray.invalidateAllTextureArrays(app); in onSurfaceCreated()532 TextureArray.clearAllTextureArrays(app); in clearManagedCaches()
149 case TextureArray: in updateUniformParam()
256 case TextureArray: in getValueAsString()
522 paramType = VarType.TextureArray; in setTexture()
324 caps.add(Caps.TextureArray); in initialize()
27 - Added TextureArray wrapper see https://github.com/libgdx/libgdx/pull/3807
11330 ==> engine/src/core/com/jme3/texture/TextureArray.java <==11334 * To check if a hardware supports TextureArray check : 11335 * renderManager.getRenderer().getCaps().contains(Caps.TextureArray)